As part of our continuing 10th Birthday celebrations, a friend from the past, Steph “Kupocake” Woor returns for one last trip on the merry-go-round. Thank you Steph, for everything over the years from halflife2.net to The Reticule.
Ten years is a long time. I bought a house, I got married, I had TWO kids (what WAS I thinking) and I finally found out how to use a Chainsaw without killing myself….. In the background of that though was gaming. Always gaming. Because of the two little bundles of….. erm…. let’s go with ‘joy’ here, my gaming (and writing!) time has had to be wrestled free and jealousy guarded- so it means what gaming time I DO get is…
As I thought about what to write for our feature on the biggest moments in the industry over the last decade, I started to write about how the rise of super-fast internet, and realised it deserved an article for itself. So here we are. The biggest, most important thing to hit the games industry over the last decade has been the rise and rise of super-fast internet access. Back in 2008, Ofcom reported that UK customers on a broadband deal…
As part of our continuing 10th Birthday celebrations, a friend from the past, Ben “The_B” Borthwick returns for one last trip on the merry-go-round. Thank you Ben, for everything over the years.
It’s 1924 and alcoholic ex-serviceman turned private investigator Edward Pierce is sitting in his quiet office, drink in hand, wondering where the next job is going to come from. All of a sudden there’s a knock at the door and before he knows it, he finds himself whisked off to a remote island to investigate the death of the Hawkins family in a fire that consumed their home.
In a little over a week, The Reticule turns 10! Yes, on the 5th November 2008 The Reticule was launched with a bang. Well, considering we started out on the 5th November, that day of gunpowder, treason and plot, we probably should have started out with something more emphatic than just a small “Hi world” post. Oh, the joys of youth!
I’m making nice progress with Assassin’s Creed: Odyssey, and am enjoying it a whole lot more than Origins. It’s nice to have a change of scenary from endless sand dunes. There is one problem with Odyssey. Wolves.
The title of this post is a very obscure reference, one that maybe only a small handful of people will get. It’s well deserved though, as EA have sent the internet crazy by talking about Command and Conquer again, but this time, in the context of a PC release, not that inane Rivals mobile game they revealed earlier this year. Onwards!
Right. The only people on this planet that speak my language are robots. The robotic doorman won’t let me into the robot club without a membership card. I’ve found a membership card, but it is rather unfortunately floating inside the translucent body of a sentient blob. I could ask for the card, but unfortunately the only people on this planet that speak my language are robots.
If you haven’t already guessed, I appear to have once again stumbled into point and click territory.
Here we are, a couple of weeks after EGX 2018 came to a close, and I finally have a chance to write about Vanguard: Fight for Rudiarius. The wait is not a knock on Vanguard, more a nature of my busy Autumn filled with wrestling, rallying and running a half-freaking-marathon. But here we are to talk about Vanguard. Let’s crack on.
There’s a point in Two Point Hospital (TPH hereafter), when you stop thinking about progressing and start thinking about efficiency; and that for me was when this game clicked. If i’m honest, moving through the ‘story’ such as it is and progressing from one hospital to another wasn’t actually that enjoyable. Sure the mechanics work, and it’s a nice looking game, but I felt like it was missing something and I was struggling to come back to it (bit of a problem for…
One of the most intriguing games I saw at EGX last week was Disco Elysium: A Detective RPG from ZA/UM. The demo opened with one of the most surreal introductions to a game I’ve experienced. Your character, a disgraced detective from Revachol West is having a conversation with his inner-self while you try to figure out whether you are dead, or just suffering a severe case of memory loss.
There was so much going on at EGX this year, whether I saw more games than previous years or not, I’m none too sure. What I do know is that I saw truckloads of great indies! I’ve already talked about a bunch of games as part of my EGX 2018 Report, and while this is a roundup, there will still be more in-depth pieces to come! I didn’t want to let some of the cracking titles I saw not get…
At EGX, I dived back into the mud and horrors of World War One, and no, EA hadn’t shown up with Battlefield 1, rather the combination of Dutch development teams, Blackmill Games and M2H were showing off Verdun and Tannenberg. For those of you unfamiliar with these, they are two parts of the developers World War One game series. Verdun takes players to the Western Front while the Early Access Tannenberg takes you to the Eastern Front. And I took them both for a ride at EGX.
In a break from our regular EGX 2018 coverage, I want to take a moment to bring you a detailed gameplay preview of The Colonists by Paul Kilduff-Taylor from the publishers, Mode 7 Games to accompany the confirmation of an October release date.