There are just a few open world games on the market these days, any one of which looks set to take anywhere from 50 to 100 hours to complete, but of course, “completing” an open world game means different things to everyone. Does it mean completing the main story, reaching the level cap, doing every last thing in the game to get it 100% finished? I want to offer some tips on how you can make the most of this…
During out 10th Anniversary celebrations, I talked at length about my journey with the Football Manager series over the years, but at that point, I hadn’t played, let alone installed the latest release. A few weeks on, and how times have changed.
I’ve played many shooters over the years, some where the AI is great, others where it isn’t that smart, but does a great job for the game you are playing. Of course, there are others where the AI is dull, and brings the game down. The twenty year-old Half-Life though, still stands out as one of the best implementations of AI in a shooter.
What even is Forza Horizon 4? Is it a racing game, a virtual car collector’s dream, or a property management game? I’m not entirely sure.
All praise the mercenaries that dot the Greek lands in Assassin’s Creed: Odyssey, seriously, they’re something brilliant. Brilliant might be a strong word of course, but I do enjoy their presence, much more than their Phylakes compatriots from Origins.
So I have a new love. We met in Russia (ostensibly) and just fell for each other during some long walks through the forest. I remember it like it was yesterday. Beautiful meadows, mountains in the distance, the occasional wild flower. Oh and Gunfire and death, lots of death. It was a match made in heaven really. Perhaps some explanation may be warranted here…..
This is the fourth time that I’ve reviewed Diablo 3. Way back when in 2012, I took a look at the base game, a couple of years later I focused on the Reaper of Souls update and finally, I reviewed the PlayStation 4 release. Now, I take on the Switch version with the Eternal Collection.
I asked Steph if, after four years away, she could come back with a few words to share with the world. She gave us a nice retrospective piece earlier in our celebrations, and now blows the world away with her Favourite Games of the Decade. Read on, you’re in for a treat.
As we celebrate our 10th Birthday here at Reticule Towers, we’re going to take a chance to look at our favourite games of the Reticule Years. There are few, if any, rules set for what we will write about. So hit the break, and see what we have chosen as Our Favourite Games of The Reticule Years.
As part of our 10th Birthday celebrations, I reached out to a few friends from across the business to share their thoughts on the business over the last decade. There are some great voices to be heard, including some rare hardware chat on The Reticule. Please, read on.
It’s mad, in so many ways, to think that this humble website has been alive for ten years. It was on November 5th 2008 that we emerged into the world. Truly, we started from the bottom, now we’re here.
One of the joys, and horrors, of Steam, is the way it so neatly provides you with a playing time counter for each game in your Steam Library. Joys as you realise how much entertainment you have reaped for your £40. Horrors as you realise how much time you have lost after spending that £40. I’ve just flicked through all of the titles I could find in one particular series on Steam, and found that I have played 817 hours…
As part of our continuing 10th Birthday celebrations, a friend from the past, Steph “Kupocake” Woor returns for one last trip on the merry-go-round. Thank you Steph, for everything over the years from halflife2.net to The Reticule.
Ten years is a long time. I bought a house, I got married, I had TWO kids (what WAS I thinking) and I finally found out how to use a Chainsaw without killing myself….. In the background of that though was gaming. Always gaming. Because of the two little bundles of….. erm…. let’s go with ‘joy’ here, my gaming (and writing!) time has had to be wrestled free and jealousy guarded- so it means what gaming time I DO get is…
As I thought about what to write for our feature on the biggest moments in the industry over the last decade, I started to write about how the rise of super-fast internet, and realised it deserved an article for itself. So here we are. The biggest, most important thing to hit the games industry over the last decade has been the rise and rise of super-fast internet access. Back in 2008, Ofcom reported that UK customers on a broadband deal…