Hello, and welcome to part two of my contribution to Our Year in Games 2016. I’m continuing my tale of my year in games by talking about another selection of games that weren’t necessarily released in 2016. I have played new games this year, honest! But a lot of older games have played some part in shaping my year in games. Here’s four of them.
Welcome to Our Year in Games coming at you from Reticule Towers. I realise that we didn’t do any sort of yearly roundup for 2015, but we’re making up for it this year. I’ve invited a few old faces to take part in Our Year in Games, so hopefully you won’t just have me for company! I’m probably going to split my tales across a few entries to cover the games from previous years that I’ve been playing this year…
There are so many indie racers that one needs to do something different to get my attention. It can be bringing back an old school type of racing (Mantis Burn’s top down style), or offer something more special. Drive!Drive!Drive! or Drive³ as it is colloquially known by developer Gordon Midwood from different cloth has that something special.
Our Five for Five series continues today with our Q&A with the two man development team behind Hevn. My hands on preview went live earlier in week, and I thought it was one of the most fascinating blends of sci-fi and survival gameplay I had seen. I was left eager for more, but for now we have the Five for Five Q&A with Larry Johnson and Mat Matthews from developers Miga where they reveal more about their unique take on agile development and the inspiration…
I wrote the following about Drive!Drive!Drive! in my report from day two of EGX, “If this falls through the cracks of public consciousness, I’ll be disappointed.” I take a look around today, and I find that the game has been released on Steam and the PlayStation Store. This pleases me, as this unique racer showed great potential when I checked it out in Birmingham.
There’s occasionally a moment when you play a preview build of a game where the demo ends, and you’re just left standing there thinking “But I wanted to carry on playing for the rest of the day!”. That’s exactly how I felt after playing the preview build for Hevn, an immersive, story-driven sci-fi adventure from developers MIGA.
The first expansion for Hearts of Iron IV is coming on the 15th December, and will radically shake up how the major members of the British Commonwealth play. Together for Victory will significantly change the game for Canada, Australia, New Zealand, The Raj (India) and South Africa with further knock-on effects to how Factions work in the game overall. Hit the jump for more information.
Every now and then I come across a game that surprises me in a good way. Usually these games are ones that I’ve had a brief glance at, said “Ooh, that looks cool” and then eventually got round to playing even if that has been months down the line. Odyssey is certainly in that category but this time rather than ‘getting round to it eventually’ I was lucky enough to get hands on with the demo so that I could let you all know just how interesting a game it really is.
Welcome to the second week of our Five for Five feature. This week, we have a Q&A and Kevin is delivering some hands on impressions of Odyssey, self-described as “The Next Generation Science Game” by developers, The Young Socratics on their Kickstarter page. Today’s Q&A is with Omkar Deshpande, a co-founder of The Young Socratics and co-creator of Odyssey where he tells us a bit about himself, what Odyssey is all about and his influences. Expect to see a few Enid Blyton references appear. We…
The team at SCS Software have been mighty busy in recent months, certainly not resting on their laurels after the release of American Truck Simulator earlier this year. They’ve been busy working on updates for ATS, but haven’t left European Truck Simulator 2 behind. Hit the jump to catch up on what the team at SCS have been getting up to.
If you haven’t heard yet, there’s a hardcore football simulator coming out in the nebulous “soon”, and it goes by the name Behold the Kickmen. I even interviewed the developer, Dan Marshall back in the summer when all things were bright and beautiful. It’s something of a shock then to see that Dan is including a new mode in Kickmen which betrays the ultra-hardcore, extremely realistic simulation style of the game. The new mode – Dystopian Future BloodSport Mode.
Yesterday, our Five for Five series kicked off with a Q&A with the brothers De Angelis, the duo behind Detective Gallo, a point-and-click noir adventure with a sense of humour. Oh, and a bird as the protagonist and a devastating multiple plant murder to solve.
One of my biggest highlights from this years EGX was getting to go hands-on with The Signal from Tölva, the upcoming game from Big Robot Ltd that is due early next year. Why am I writing about it today? The first gameplay trailer has dropped, and it’s got me excited all over again.
I introduced our new concept for covering a handful of indie games over the weekend, and as promised, we have our first Q&A right here, right now with Francesco and Maurizio De Angelis the duo behind Detective Gallo developers, FootPrints. Hit the break to check out the five questions these guys have answered for us.
I love mods. Always have, always will. I get so happy when people take amazing games and make them even better, whether it’s new characters, new locations or complete overhauls I just can’t get enough of them Modding is the very reason that I love the PC so much, despite the fact that it’s also the reason I have to re-install my games every few weeks after completely breaking them. This week though, I’ve found something amazing. Something so completely fantastic…