It’s strange to think it was three years ago when Steve and myself first shared Our Thoughts on Destiny the First, and two years since I decided that The Taken King had gone a long way towards tidying up some of the rough edges from the base game. Now, here we are and Destiny 2 is part of our world, and I love it. Bungie have learn from what made The Taken King so good, and created a wondrous game.
I’ve had a bit of a gaming itch that I’ve been unable to scratch ever since I finished FTL. You see, I’ve wanted a game where you manage a base or ship, with crew/people to move around and big guns to fire at other people. Try as I might I couldn’t find any game that got that mix of strategy, management, random elements and KABLOUEY right (it’s a word…).
Ten months after its release Tyranny has received its first DLC ‘Bastard’s Wound‘ which adds additional areas to the map and with it new NPC’s, a new quest arc, companion quests and achievements. Obsidian have also released a free patch along side the DLC that expands the content in the third and final act of Tyranny as well as including additional voice acting and a new path to the ending of the game.
My Twitter bio has this comment in it “Wannabe Games Journo.” It’s a passing comment on the way The Reticule has evolved over time, and how I at one point was giving serious consideration to whether I could do this games writing thing full-time. Then I realise how accurate it is, as I realise that the only time I have talked about Dishonored 2 at any length was in my 2016 Our Year in Games roundup. Then, I further realise that…
Somehow, the only time I’ve talked about Horizon Zero Dawn here on The Reticule was during EGX 2016 where I squeezed in one small paragraph about the game in my Day One Report. I really don’t understand how I didn’t take a closer look at the game before launch back in February, or even after I started playing the game in May. It is quite brilliant, and surely a highlight of this generation, and shockingly is actually an open world game that…
I’ve talked at length about Behold The Kickmen in the past, and it’s finally here! Well, available over on yonder Steam for the bargain basement price of £2.79! It’s a truly majestic little game that Dan Marshall has made, one that perfectly simulates the game of football*
Mode 7 Games, fresh off publishing the well received Tokyo 42 have today announced they are working with Codebyfire to publish The Colonists, a settlement building game inspired by classic titles like The Settlers and the Anno series. The Colonists will be launching on Early Access in August, so not long to wait to see what it is all about.
I will resist making any jokes about Half-Life and something called Chapter Three in the same sentance. It’s been done elsewhere, and I think it does a disservice to A Place in the West, the comic created by Ross Joseph Gardner and Michael Pelletier, a fantastic piece of work that Valve kindly allowed to bear the official Half-Life IP commercially. The new third chapter entitled The Pit will release on Steam on Friday 21st July for $1.99/£1.49.
Big news for all of those of you who want to behold kickmen as Behold the Kickmen, coming from Size Five Games’ Dan Marshall, will be released on July 17th. That’s not far away for all of your beholding to start taking place. In typical Trump Dan Marshall fashion, he confirmed the release date on Twitter. Fitting, as Kickmen was “born of out Twitter nonsense”.
Rally, one of the purest forms of motorsport. Man and machine against the road, a co-drivers hastily barked instructions all that keeps them from slipping off the road and out of the action. Codemasters reached near perfection with distilling the core rallying experience into a video game with DiRT Rally a few years ago. Now, they’re back with DiRT 4, a racing game with rally at its heart, but a different beast to the hardcore icon from 2015.
Welcome to The Reticule’s definitive roundup of gaming releases throughout July 2017. All release dates stated are for the EU, across all currently available platforms including Playstation, Xbox, PC, mobile and others.
It’s here, at long last, my Verdict on Tokyo 42, a game I seem to have been wittering on about for anywhere between 4.2 seconds and 42 years. This shooter/stealther/cat game has been thoroughly enjoyable to play, even if it can be devilishly hard at times.
I’ve been dabbling with The Surge this week, the new Dark Souls-meets sci-fi title from Deck 13 and Focus Home Interactive. It’s fun, but it also reminds me of why I don’t get along with the Dark Souls series. It’s just too damn hard for me to enjoy! This isn’t a Verdict, it’s just some brief musings.
Klei Entertainment have made some fine games over the years, everything from the Shank series of side-scrolling brawlers, to stealthy turn-based strategy Invisible Inc. Their latest game, Oxygen Not Included which has recently launched on Steam Early Access is somewhat more akin to the brilliant Don’t Starve in that you are trying to keep alive in an alien environment, focusing on the essentials at first to survive, before turning to the nicetities that you have always wanted.
Have you been waiting for new Tokyo 42 GAMEPLAY action? The recent trailer, which sneakily reveals the release date of the PC and Xbox One versions of the game as being the 31st May, is full of it! Check it, and more GAMEPLAY, out after the break.