Posts Tagged ‘Interview’

Paul Jeal – F1 2010 Interview

Thursday, April 22nd, 2010

The new Formula 1 season has kicked off with a bang, four races in and we have seen all kinds of excitement. There will be more F1 excitement to come later in the year with the release of Codemasters’ new racing game, F1 2010. Here Senior Producer on the title, Paul Jeal talks about the impact of games like Grand Prix 3, the weather effects and much more. Also, new screenies, still with last years liveries mind.

The Reticule – It has been a while since the last official F1 title was released, and even longer since there has been one on the PC, how do you feel about bringing this game to the PC considering the F1 game heritage like Geoff Crammond’s Grand Prix series and Grand Prix Legends?

Paul Jeal – As you say there is a strong F1 heritage on PC so we’re both delighted and hugely motivated to be bringing F1 back. My first job in the games industry was actually as a games tester on Grand Prix 3 and it remains one of my favourite games to this day. I think it’s fair to say there used to be a great level of anticipation as the latest F1 game arrived, they were thought of very highly, but they’ve lost their way over the years. There hasn’t really been any progression in terms of building on the existing feature set, or innovation in terms of thinking of what else could add to the overall experience. More than anything developers lost their way with the entry requirements for such games – the driving and racing elements have been poor for many years. Instead we’ve just had a series of updated assets using the same feature sets. Our philosophy from the very beginning has been to not only over-deliver on all the features you’d expect in a F1 game but also to add entirely original features to the mix so that F1 games can once again be talked about in a positive light and return to the head of the pack.

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Desura Interview

Thursday, December 24th, 2009

There will soon be a new digital distribution platform to compete against Steam et al. Codenamed Desura it was recently revealed on ModDB by the staffers who have been working on it in secret for two years.

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DiRT 2 – Adam Askew Interview

Wednesday, November 11th, 2009
Rally-13

DiRT 2 has been out on the consoles since September, since then the developers have been busy working on the PC version of the title which will be released in December. I had the chance to catch up with the DiRT 2 producer Adam Askew to find out how things were going. (more…)

Tiberian Dawn Interview

Friday, October 16th, 2009

Tiberian Dawn is one of the most promising mods currently in development, the mod will take Command and Conquer 3 back in time fourteen years and bring back the classic original Command and Conquer.

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Chris Park – AI War Interview Part Two

Friday, October 9th, 2009

This is the second part of our massive interview with AI War’s Chris Park. The first part went live yesterday Hit the jump to see the rest of our discussion along with more shots from version 2.0 of AI War. (more…)

Chris Park – AI War Interview Part One

Thursday, October 8th, 2009

Chris Park is the mastermind behind space based RTS AI War. I recently had the chance to talk with Chris about many subjects relating to AI War and Arcen Games. Chris was also kind enough to share some screenshots from the upcoming version 2.0 of AI War which features some new visual effects. (more…)

Insanely Twisted Shadow Planet Interview

Friday, September 4th, 2009

I recently stumbled accross Insanely Twisted Shadow Planet a game being developed by Canadian film animator Michel Gagne and Joe Olson at Fuelcell. I thought the game looked amazing and decided to pose some questions to Michel and Joe. The results, well you can see them below! (more…)

Paul Dini – Batman: Arkham Asylum Interview

Friday, August 28th, 2009
Batman

Emerging from the Batcave today on the consoles, and in two weeks on PC, Batman:Arkham Asylum sees the caped crusader take on his old nemesis The Joker in one of the darkest videogame adaptations of the famous Batman yet. Paul Dini is probably most famous for his work on arguably the best Batman cartoon in Batman: The Animated Series, creating the character of Harley Quinn and, most importantly to us, is the scriptwriter for Batman: Arkham Asylum. We flew out our questions (taking our Shark Repellent Spray) to Dini on Arkham, Mark Hamill and why we won’t be seeing Catwoman in our trail through the madhouse…
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