Posts Tagged ‘Gabe Newell’

Gabey N on the Procedural FPS

Thursday, November 27th, 2008

If Farcry 2 , Left 4 Dead, and STALKER are anything to go by, the big buzz word here to have a bash at stealing “open world’s” crown is “procedural”. While the two are sometimes linked – in the case of Farcry 2 for example, Gabe Newell, writing on Edge, believes that the future will be in procedurally generating the play experience every time you play a FPS. Certainly, Left 4 Dead is just the beginning in terms of level development, and Farcry 2 in that of narrative. In a genre starting to grow turgid with lack of innovation, I think developers would do well to heed Newell’s wise words.

Gabe, telling us how it is.

Gabe, telling us how it is.

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