Archive for the ‘Interviews’ Category
Chris Park is the wonderfully open and honest chap who heads up indie studio Arcen Games, he has been extremely open about the financial troubles the company has been going through recently, excellently detailed here on PC Gamer. I knew I had to talk to him about everything that was going on both financially and in regards to current and future games from Arcen.
There are two types of rally game out there, the arcadey stylings of DiRT and the real-world focus of the upcoming official World Rally Championship game from Milestone. The head of physics game designers at Milestone, Irvin Zonca was able to talk to me about the game. Read on for thoughts about competing against DiRT, car set ups, weather and much more.
I have talked about Rein before, the short adventure game created by Darius Poyer. It first appeared on the Adventure Game Studio forums and was recently featured on the cover discs of PC Gamer and PC Zone. I took the chance to ask Darius a few questions about Rein and his plans to continue the story.
The new Formula 1 season has kicked off with a bang, four races in and we have seen all kinds of excitement. There will be more F1 excitement to come later in the year with the release of Codemasters’ new racing game, F1 2010. Here Senior Producer on the title, Paul Jeal talks about the impact of games like Grand Prix 3, the weather effects and much more. Also, new screenies, still with last years liveries mind.
The Reticule – It has been a while since the last official F1 title was released, and even longer since there has been one on the PC, how do you feel about bringing this game to the PC considering the F1 game heritage like Geoff Crammond’s Grand Prix series and Grand Prix Legends?
Paul Jeal – As you say there is a strong F1 heritage on PC so we’re both delighted and hugely motivated to be bringing F1 back. My first job in the games industry was actually as a games tester on Grand Prix 3 and it remains one of my favourite games to this day. I think it’s fair to say there used to be a great level of anticipation as the latest F1 game arrived, they were thought of very highly, but they’ve lost their way over the years. There hasn’t really been any progression in terms of building on the existing feature set, or innovation in terms of thinking of what else could add to the overall experience. More than anything developers lost their way with the entry requirements for such games – the driving and racing elements have been poor for many years. Instead we’ve just had a series of updated assets using the same feature sets. Our philosophy from the very beginning has been to not only over-deliver on all the features you’d expect in a F1 game but also to add entirely original features to the mix so that F1 games can once again be talked about in a positive light and return to the head of the pack.
A new corporation has emerged, known simply as Tomorrow Corporation it is home to three indie developers getting ready to take over the world. Or make a game, like any corporation really. Kyle Gray (Henry Hatsworth), Kyle Gabler (World of Goo) and Allan Blomquist (World of Goo Wii) are the masterminds behind this operation, here I talk to Kyle Gabler about Tomorrow Corporation: (more…)
Jagex are the name behind the staggeringly popular free-to-play, browser based MMO Runescape. They’ve come a long way since they started up in 2001, producing 39 games for their gaming portal FunOrb.com and registering more than 165 million users for Runescape. They’ve grown to become the UK’s largest independent games company. On the eve of the release of their new game, War of Legends, we caught up with Adam Tuckwell and Christian Reshoeft from Jagex to discuss their new game and to hear their thoughts on the popularity of broser games and their place in the future of PC gaming.