Mechstermination Force wants you to fight off towering robots on your own. No Army, no Air Force, just you, your bandanna and a big gun. You’re seriously out gunned, out matched, and you know it. But is it fun to play?
Mechstermination Force (henceforth MF) is a side-scrolling boss shoot-em-up from Bertil Hörberg – the Swedish developer behind Gunman Clive. It consists of nothing but boss fights. Boss Fights against humongous killer robots with ridiculous weaponry.
The world is under attack from killer robots you see, and you’re tasked to stop them. That’s pretty much the entire plot and to be honest, it doesn’t need much else as you’ll soon be too busy dodging a ridiculous amount of firepower from skyscraper-tall killer robots.
The enemies are varied, with some unique and interesting attacks. These range from giant centepedal robots that wrap their body around you in an attack, to giant robots that try to punch you… and then turn into a giant crocodile when you deal them too much damage.
Each is an utterly ridiculous, yet wonderfully designed mini-puzzle for you to beat. You learn the attacks, their movements and how they react and, often with split-second timing, you dodge and attack yourself. There’s a huge amount of satisfaction to be had in peeling off an enemies armour piece by piece, often to find sections you climb into to deal more damage, to eventually get to a point where you can deliver the coup de grace and save the day. Well at least until the next robot attacks. And there are a LOT of robots.
It is worth commenting on the difficulty of the game. I’m usually a PC-orientated player so sometimes struggle with the analogue sticks, so found this game to be ridiculously hard. Part of that will be my unfamiliarity with the controller for sure, but a larger part will be just how genuinely difficult this game is. You are going to Die. A lot. Yet, at no point did I find this frustrating. The sheer spectacle and size difference between yourself and the giant robots just keeps you engaged, and there is a huge amount of satisfaction to be had from finally finishing off that boss who’s been beating you for days.
This is further helped by the fact you can purchase upgrades for your character (health, magnetic gloves etc) along with a selection of varied and deadly weapons. A particular favourite of mine being a beam weapon that bounces off surfaces. Very useful when inside a robot. All this is achieved through the base that you visit in between missions. It’s an interesting location, but I can’t help feeling they could have done more with it, and to be honest there’s little incentive to linger past repeating missions or upgrading your weaponry.
Often when I’ve finished reviewing a game I put it down and (often) never pick it up again. However with this one, despite it’s difficulty, I just keep coming back. It’s a difficult, utterly unforgiving, but fantastically rewarding game, and I just can’t stop playing it. I recommend you give it a try.
The Verdict – Headshot
Platforms Available/Reviewed – Switch
Review based on media copy. Read here for more on our scoring system.