What is Cultist Simulator I hear you cry! Why, it’s what is says on the tin, a simulator of cults. And no, it isn’t like Street Cleaning Simulator, this is a narrative card game, filled with delightful roguelike elements and lovely aesthetic that keeps drawing me back in.
Sometimes, I wonder how other people go about the practicalities of playing games; especially something like Smoke and Sacrifice, an open-world narrative-driven RPG with survival elements and an evolving eco-system. How do you go about keeping track of the way different items, creatures, and environments all work together? Do you keep a notepad by your side as you play to note these things down? Answers on a postcard please.
Those cold-hearted bastards. They were 36 hours away from the Great Storm ending, and they cast me out. I’d led them for nearly forty days and nights, kept them warm, kept them fed, given them religion…and how do they repay me? By throwing me to the mercy of the unforgiving Storm. Bastards.
Death Road to Canada, a randomly generated road-trip action RPG, has been roaming the hallways of Steam and mobile for a while. But now, it has hit the consoles. Here, Dan Lipscombe takes a look at the Switch release of this gruesome gem.
Playing as Louis De Richet the first episode titled The Mad Ones begins with an invitation to a mysterious island by the secretive Lord Mortimer. Unsure of the reason for your presence on the island or that of the other bold characters, It is your intention to piece together the goals of the other guests who all seem to have their own strange stories.
Vesta is a pile of ideas combined to create a reasonably interesting puzzle game with odd slices of action. When I say it’s a pile of ideas, it’s more to highlight the visual styles. All of the cut-scenes are produced with a odd cartoon flair that doesn’t translate over to the gameplay, which is more of a bright handful of polygons – a 3D representation of a cartoon. They don’t gel particularly well and I think the game would have…
It’s a tale of friendship, of sacrifice, of betrayal, of incompetent mayors and of a rocket. It’s SteamWorld Dig 2.
The problem with Nightmare Boy is the scope of what the developer is trying to do and the fact that the ideas they have seem too plentiful for what they produced. This is a game that struggles to communicate its identity; does it want to be a Metroidvania style platformer? Does it want to be a challenging 2D scroller, like Salt & Sanctuary? Or does it want to be a charming, albeit more grown up, version of the games we…
Player Unknown’s BattleGround, or PUBG (pronounced ‘pub-gee’) is arguably the biggest gaming phenomenon of recent times, reaching 3 million players on Steam and winning multiple awards. It’s attracted global fame and as it is now being released on Xbox and PlayStation (after cutting its teeth on the PC) I figured it was time to give you our verdict. Jump to the cut to see what we thought.
“I hate this tiny drunken baby-man” was pretty much the only sentence I uttered while playing this game – my flatmate in hysterics as she watched me play. It’s an infuriating, physics based title that gives the player control of a human avatar who seems to have been hitting the bottle a little too hard. The idea is to take your little guy from the start of the game to the end, by only controlling his jumping and using the…
Ahh Mantis Burn Racing, a little gem that I thoroughly enjoyed last year when it was first released. It features some great top-down racing, and while I loved it, part of me always felt the mini vehicles, while looking gorgeous, were a bit lost when playing on a big screen. Now it’s been released on the Switch, and it is better than ever.
The wonder of the Nintendo Switch is that indies that might have become lost in the masses on Steam have a new lease of life. The Flame in the Flood is a charming rogue-lite survival game that completely passed me by when it was released on PC last year, but it has performed extremely well since releasing on the Switch last week.
It was only at the beginning of September that I finally finished Dishonored 2, and now I have finished Death of the Outsider, the expandalone title which serves as a fitting post-script to the Corvo/Emily Kaldwin arc of the Dishonored story. Corvo and Emily have been the duo at the heart of the series from the start, while Daud and Billie Lurk have spread their wings in the expansions to the base games. With Dishonored 2 putting Corvo and Emily’s story to bed, Death of the…
It’s strange to think it was three years ago when Steve and myself first shared Our Thoughts on Destiny the First, and two years since I decided that The Taken King had gone a long way towards tidying up some of the rough edges from the base game. Now, here we are and Destiny 2 is part of our world, and I love it. Bungie have learn from what made The Taken King so good, and created a wondrous game.
Ten months after its release Tyranny has received its first DLC ‘Bastard’s Wound‘ which adds additional areas to the map and with it new NPC’s, a new quest arc, companion quests and achievements. Obsidian have also released a free patch along side the DLC that expands the content in the third and final act of Tyranny as well as including additional voice acting and a new path to the ending of the game.