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Category: Interviews

Twisted Pixel Talk Ms Splosion Man, The Gunstringer and More

Twisted Pixel Talk Ms Splosion Man, The Gunstringer and More

Since 2009, the folks at Texas based developer Twisted Pixel have been responsible for some of Xbox Live Arcade’s very best games, not to mention the funniest; from the babbling lunacy of ‘Splosion Man to the fourth wall-breaking misadventures of Captain Smiley. Recently I was lucky enough to have the opportunity to fire some questions at the guys at Twisted Pixel and level designer Alex Jones was only too happy to answer. What makes Twisted Pixel tick? What’s the deal…

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Cliff Harris Talks Gratuitous Tank Battles – Interview

Cliff Harris Talks Gratuitous Tank Battles – Interview

Earlier this week we previewed Gratuitous Tank Battles, the upcoming game from Positech Games. Today, you can read the full interview with Cliff covering the multiplayer component of the game, Cliff’s love of tanks and more. The Reticule – Why did you decide to carry on with the same game style as Gratuitous Space Battles? Cliff Harris – I always think my games are best when I make exactly the game I want to make. I really enjoyed making GSB,…

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Paradox Interactive CEO Fredrik Wester on E3 and More

Paradox Interactive CEO Fredrik Wester on E3 and More

Paradox Interactive are one of the big players in the games industry, and they had a pretty impressive this years E3. Their CEO, Fredrik Wester (the man in the image above) has a clear vision for the company, and in this interview he talks about E3, digital distribution and some upcoming titles from Paradox.

Al Reed Talks Robots – Shoot Many Robots Interview

Al Reed Talks Robots – Shoot Many Robots Interview

Everybody loves playing with robots in games and everyone loves co-op gaming. If you don’t, what is wrong with you? I digress, Shoot Many Robots is an indie co-op robot shooter with a stunning visual style. Here I talk to Al Reed, studio director and co-founder of Shoot Many Robots’ developer, Demiurge.

Ron Carmel on World of Goo

Ron Carmel on World of Goo

World of Goo sits fondly in my mind as one of the best indie games, nay, one of the best games I have ever played. Developers Ron Carmel and Kyle Gabler deserve applause for putting so much character in those little balls of Goo. With the recent release of the iPad and iPod/iPhone versions of the title I thought it was the perfect chance to catch up with Ron on how things are going for 2D Boy and World of…

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Overgrowth – Interview With Wolfire’s John Graham

Overgrowth – Interview With Wolfire’s John Graham

Overgrowth is one of those indie games which has been on my radar for quite some time, it is certainly shaping up to be quite something. I wanted to catch up with how things were going with the game, the result was this short interview with Wolfire’s own John Graham.

A Chat About The Ball

A Chat About The Ball

The Ball is one of the most promising looking games coming out this month, I took a quick look at it recently and then had a chat with Sjoerd De Jong, Project Lead at Teotl Studios. Read below for more talk about The Ball and the latest trailer for the game.

Chris Park On Finances and Games

Chris Park On Finances and Games

Chris Park is the wonderfully open and honest chap who heads up indie studio Arcen Games, he has been extremely open about the financial troubles the company has been going through recently, excellently detailed here on PC Gamer. I knew I had to talk to him about everything that was going on both financially and in regards to current and future games from Arcen.

World Rally Championship Game Interview

World Rally Championship Game Interview

There are two types of rally game out there, the arcadey stylings of DiRT and the real-world focus of the upcoming official World Rally Championship game from Milestone. The head of physics game designers at Milestone, Irvin Zonca was able to talk to me about the game. Read on for thoughts about competing against DiRT, car set ups, weather and much more.