Saw this over at the always-reliable Indiegames; Super Mafia Land, something that Armour Games have been teasing for a good long while now. As you’d expect, it follows the tale of moustachiod men picking up turnips and lobbing them at little men with masks on, all the while jumping far higher than they’re supposed to be able to, and going through all manner of gateways and pipes. Ok, I didn’t see any pipes, but these are Mafia guys, not plumbers.
Stumbled upon this little gem over at Indiegames; Descent, a game about… going down. You’re a little blue man in a cave, who, for some reason, wants to get to the bottom of the cavern. I can see the appeal, but when you’ve got a crazed ghost telling you not to do it, is it really worth it? I decided to find out, and my impressions can be found lurking below.
The fact Rock Boshers uses ‘Bosh’ makes me happy. The fact it’s a demake of the brilliant Red Faction makes me happy. The fact I can use my newly purchased 360 controller for my PC makes me happy. That it features zombies, exploding rocks, weird purple gunk and turrets is just icing on the cake. Rock Boshers is small, indie, and a little bit of fun to pass away 20 minutes or so before it gets cripplingly hard and you give up. Impressions below.
I know we’re a little late with this one, but A New Zero is definitely worth a look for the three readers we have who don’t also read Rock, Paper, Shotgun. Also, due to the fact that it’s in a constant state of improvement, my impressions might just be different from all the others have written. And not just because the game I’m playing is different. I’m special, you know.
Another gem unearthed on the TIGSource forums. White Butterfly is a vertical shooter that’s a little bit different, although I’m not sure entirely why. It could be the aesthetics, which are lovely in a very soft curves, deadly plasma way, and that, coupled with the sparsity of colour on display certainly help. The weapons have a very unique feel, even if some of them seem rather generic at first. Maybe it’s because it’s so cripplingly hard, despite having such a vast array of weaponry at hand. Maybe it’s the music.
As usual, I’m quite bad at it, and I didn’t even get past the first stage, despite beating one boss. Funny thing was, though, I still really enjoyed it. There different ship types make it interesting quite a few times, as it creates the illusion that you’re not actually that bad, you just haven’t found the ‘right’ ship yet. There’s one which is locked to begin with, and I’m pretty sure that’s the ship that is the perfect one for me. Pity I’ll have to get past stage three to unlock it. Seems we’ve got a bit of a quandary, huh?
Anyway, you can download it here, and here’s a video of someone who’s unfairly good at the game:
I just came across Monster Trucks Nitro on Steam, the new game from the developers of the amazing Trials 2: Second Edition. Hit the jump for a video and some brief impressions.
This is the fifth in the series where I’m slowly going through the finalists for this year’s IGF awards. This time I’m going to take a look at Mightier, the level drawing platformer that pretty much lets you craft anything in the game, from the levels, to your player, to the jetpack on his (or her, if you can draw anything remotely attractive) shoulders. And it’s pretty damn nifty. Impressions through the jump.
Years ago my parents bought what was at the time a new PC, it came with a few freebies, one of the best was Battlezone a game which mixed first-person combat elements with base control and resource management normally found in real-time strategy games.