I remember the nineties. There was no broadband, mobile phones were only just coming into the mainstream and if you had a case of Slack Tongue, you only had one option. And no, it wasn’t the NHS. Two Point Hospital is picking up the baton that Theme Hospital dropped in the nineties due (to sim-related budget cuts, probably) and is trying to re-invigorate the ‘fix imaginatively named and mildly amusing disease’ genre at the same time. The footage and dev-talks…
Here at the Reticule, we’re big fans of driving games. Some of us are better at them than others, even going so far as to own their own crazy vehicular paraphernalia like steering wheels and pedals. Others, like me prefer to spend their time playing more sedate games that involve sneaking around, running away from things and hiding in vents.
Well good news, because now you can drive around and run away from things at the same time – only without the vents.
If you are used to the RTS genre then getting into this game will be fairly straightforward. You start with a fairly small area of available land on which to build, but can expand this area over time. Expanding too far to fast can leave you open to attack, but not expanding quick enough can leave you lacking on resources and stunt your recovery in between defending waves of zombie hordes.
Racing games are two-a-penny these days, Gran Turismo set the world on its path in the late 90’s with imitators taking things to a more hardcore simulation style, or going more arcadey, come along in recent years, taking the shine away from Polyphony Digital’s trend setter. While the PlayStation 3 versions of the game sold by the bucket load, they were bloated efforts carrying on the legacy of the early games. GT Sport was a different beast at launch, so different in fact that…
Rise of Industry has risen from humble beginnings on itch.io, and has now expanding its distribution network to include Steam via Early Access. What is Rise of Industry I hear you ask? Well, it is a tycoon game challenging you to build your industrial empire by gathering resources, turning them into products, and distributing them to the towns and cities that want your goods. Easy!
The FIFA franchise is one, like many sporting games that aren’t Football Manager, where I tend to dip in and out, skipping seasons here and there without much concern. Unlike some, I’ve never been one who absolutely needs the latest release, and I would have been quite content skipping FIFA 18…until I saw the Switch version on offer.
As I sit down to write something for the first time in a month, I am reflecting on the game I most recently completed. Wolfenstein II: The New Colossus. It’s a beast of a game, one that is undoubtedly pushing towards a Red Mist Verdict. It is a great achievement from Machine Games who have crafted a Wolfenstein game where the storytelling and cut-scenes lift what is otherwise a perfectly enjoyable, but by no means outstanding, shooter to great heights.
I’ve been looking at the new XCom2 expansion; War of the Chosen, and i’m at a point now where I think I can start to share my thoughts on it and the (now) new game as a whole. It’s massive, it’s deeper, and it’s definitely more unfair. Jump to the cut to find out how i’m getting on with it….
The revival of the CRPG is still going strong and with each big release comes a whole host of improvements. The recent release of Divinity: Original Sin 2 has continued that trend and with a $2,000,000 Kickstarter to back them up you would certainly expect that to be the case.
Dead Cells is a self-described rogue-lite, metroidvania action-platformer with 2D souls-lite combat. What?! There’s a lot of different phrases going on there, and if I had simply seen it appear described as such on the Steam Early Access lists, I might have passed over it. You see, my ‘rogue-like’ experience extends to Spelunky and the recently released Heat Signature, and the term ‘metroidvania’ went right over my head until Wikipedia pointed out the Batman: Arkham was an example. As for ‘souls-lite’ combat? I’ve never got along with…
Submitted for your approval, one Claire Barnes, who, through either chance or the mysterious machinations of fate is about to discover what kind of horrors lurk in the darkness of a deserted road.
As she travels into to night, we will accompany her on her journey. It is a journey of both distance and of the mind, a journey that will take Claire Barnes into the unexpected realm of what resembles, but is legally distinct, from the Twilight Zone.
Despite the fact that I can only play horror games in ten minute sessions before having to finding a soft kitten to squeeze, nevertheless I’ve always been a fan of them. Not just the triple A high production ones either – every few weeks I’ll delve into the depths of Itch.io to see what recycled assets have been cobbled together in Unity to make me jump.
Making cars is fun! Who would have known? Well, probably Henry Ford, but also Cliff Harris of Positech Games who has been diligently working away on Production Line for over year, with his first video Dev Blog coming out this time last year. I was lucky enough to catch up with Cliff briefly at EGX and have started on my own journey to become the new Henry Ford.
War films of a certain era hold a special place in my heart. Films like The Longest Day and Mosquito Squadron were so exciting and nerve wracking. As a kid, the action sequences would have me on the edge of my seat with the tension. I finally relived that feeling at EGX while playing Bomber Crew from Runner Duck. It’s a strategic survival game where you take an RAF bomber to the skies during World War Two, guiding them to victory…or…
I’ve been dabbling with The Surge this week, the new Dark Souls-meets sci-fi title from Deck 13 and Focus Home Interactive. It’s fun, but it also reminds me of why I don’t get along with the Dark Souls series. It’s just too damn hard for me to enjoy! This isn’t a Verdict, it’s just some brief musings.