I’m not entirely sure who it was that first coined the term ‘Holy Chainsaw’ – it was either my brother or one of his friends, crammed into the spare bedroom and huddled around my father’s private work computer that held national secrets, government documents and for some reason a shareware copy of Doom. What we did all agree on however is which of DOOM’s many chainsaws it was. Towards the end of Knee Deep In the Dead’s second level you catch a tantalising glimpse of it through a window – standing proudly upon a tall pedestal surrounded by a moat and guarded by a couple of reverential looking zombie soldiers, it called to you by the very fact that you can’t reach it.
Niffelheim is a 2D side-scrolling RPG currently in development in Steams Early Access Program. In it you play as a Viking who’s soul has been diverted on its was to Valhalla.
Let me first preface this piece by explaining my background with flight simulators. I played Microsoft Flight Simulator ’98 back in the day, I had an absolute blast…but wasn’t actually any good at flying the planes. Since then, my flying experience has mainly come from the Battlefield games, along with a dabble in things like Tom Clancy’s HAWX. What does that all mean? If you are a die-hard flight simulator fan, this isn’t the article for you as I won’t be talking about how accurate the plane models are or other details like that, but please feel free to laugh at my flying “skills” in the videos!
The Division, it’s no longer such a new game now, and I imagine that most people who play it have long since reached the level cap and are in the ‘End Game’. Me? I’ve played about 24 hours’ worth, am at level 21 and just over halfway through the story missions. I might as well share some thoughts on how I’m getting on…
As a well versed player of digital CCG’s Faeria is a game that instantly feels familiar to me. Upon launching the game up for the first time I find myself looking at the cards and even before I play my first game everything makes sense in terms of understanding the mechanics of the cards, which although under different names are shared with other digital CCG’s I’ve played in the past. What’s different about Faeria is the use of an environmental board on which the cards in your collection can be played and can move around before entering combat. This simple addition adds a whole new level of tactical thought to a game which already has all the layers of a normal digital card game. The combination works so well that I found myself sinking 4 hours a day over the first weekend of playing.
I’m sure many of you have already played ARK: Survival Evolved the largely popular open world survival game with dinosaurs taming abilities. Well either way you’re in for a treat with ARK: Survival of the Fittest as it includes almost everything from the main game but in a much shorter more confined time frame.
Distance is a game that frustrates me, not because I don’t like it or because it’s not a good game, but because I’m just not skilled enough to play it and therein lies the biggest problem I have with what should be a really enjoyable and fast paced arcade style racer.
Sitting in the dim interior of my camper van, I stare intently at a low resolution monitor. On the bright screen before me, a remote feed transmits live infra-red images from cameras placed deep in the forest outside. I sit silently, impatiently flicking between the remote feeds, occasionally pausing to look up from the monitor and stare out of the windows of the camper van, listening intently to the whispers of the wind and creaking of the nearby trees.
In something of a surprise, even to myself, I found that I was playing The Division briefly on the weekend. I was surprised, because I truly didn’t expect that I would be playing any, or many, of the AAA releases of the past week or so until the autumn at the earliest. But I spied The Division on Steam, and I just couldn’t help myself. I had to get a taste of what this possible Destiny beater was all about and squeezed in about an hour with the game, and took in the sights and sounds of Brooklyn.
Back in October, I got stuck into the Beta for Rainbow Six: Siege and thoroughly enjoyed it. There was a limited range of maps to play through, but I could already tell that this was shaping up to be a very good shooter. Now that I’ve had a chance with the full game, I am happy to confirm that Siege is a very good shooter, but one that needs to find its feet.
Say any word often enough and it will lose all meaning. Go on, try it.
I like to use ‘blancmange’. Let’s face it, if any word is going to lose all meaning after saying it more than a couple of times, ‘blancmange’ is a pretty good candidate. Blancmange. Blancmange.
A few weeks ago, I was busy checking out the Beta for Rainbow Six: Siege, and ever since then, I’ve been meaning to write about it. I’ve composed some thoughts on the game so far, so hit the break and find out what I think.
When I was at EGX, I mentioned on Twitter that I hadn’t played anything from the Assassin’s Creed series since the high-seas action of Black Sails, but that was about to change as I was in the queue for Syndicate, the latest game in the series that will be taking us to Victorian London. I also took some fairly ropey photos of Ubisoft’s booth for the game, but that’s by-the-by. I played Syndicate at the show, not once, but twice….
There are a few games being developed at the moment that are based on the Warhammer franchise, and along the way, I lost track of Warhammer: End Times Vermintide. After playing it at EGX this past weekend, Vermintide is now most certainly on my radar.
There was one game in the Rezzed indie game section at EGX that repeatedly caught my eye. I walked past the booth several times became ever more interested each time I saw it being played. Unfortunately, for a long while, the game was really busy with people spending a considerable amount of time playing it. I finally got a chance to play it, and from the moment the introductory video played, I knew I was playing a potential Game of…