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Category: Impressions

Previews

Five for Five – Detective Gallo

Five for Five – Detective Gallo

Yesterday, our Five for Five series kicked off with a Q&A with the brothers De Angelis, the duo behind Detective Gallo, a point-and-click noir adventure with a sense of humour. Oh, and a bird as the protagonist and a devastating multiple plant murder to solve.

Have At Ye, Mechanical Malingerer!

Have At Ye, Mechanical Malingerer!

I don’t ask for much in life, but if you gave me the option I’d probably ask for robots and swords. Probably some other stuff as well (like world peace and an end to hunger), but mainly robots and swords.

Rather conveniently, Doborog Games’ Clone Drone in the Danger Zone offers both; a third person arena-combat game featuring human minds in robot bodies facing off against robot minds in equally robotic bodies.

FIFA 17 – Demo Impressions

FIFA 17 – Demo Impressions

Ahead of this week’s release of FIFA 17, Marc Stafford takes a look at the demo.

This year’s obligatory FIFA release is more worthy for attention than any in recent memory. That’s important for me, as I have not purchased a FIFA game since 2013. Simply put, they rarely do enough every year to justify a purchase. They update the graphics slightly, tweak the gameplay slightly and slap the latest footballing superstar on the cover and then release it into the wild. It’s not enough for me to shell out £50. Every year, I play the demo, each time all reaffirming my position.

The Elder Scrolls: Legends – Open Beta Musings

The Elder Scrolls: Legends – Open Beta Musings

I’ve never spent considerable time with a collectible card game, I tried Hearthstone earlier this year after seeing everyone rave about it for so long, and I didn’t get the attraction. I’m not going to proclaim that The Elder Scrolls: Legends, the new CCG set in the Scrolls universe is going to keep me playing for months on end, but it looks fun, to a newcomer at least.

The Only Way Is Up

The Only Way Is Up

Sierra adventure games had many flaws – the unpredictable parser that required instructions to be written ‘just so’, the unexpected and seemingly unavoidable deaths, the genuinely insane puzzle logic and not to mention the fact that it was frequently possible to die on the very last screen of the game because you forgot to pick up some innocuous-looking item right at the start of the game.

Gang Beasts Online Beta – Quick Hit Impressions

Gang Beasts Online Beta – Quick Hit Impressions

When a game is described by the developers as containing “surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments” with the action taking place in a fictional place known as Beef City, you know it’s going to be fun. This is Gang Beasts, and I’ve got some quick hit thoughts after playing a bit of the online beta.

Hitman’s Elusive Targets Are All Wrong, And Here’s Why.

Hitman’s Elusive Targets Are All Wrong, And Here’s Why.

I was actually quite late to jump on the Hitman bandwagon. The new one, that is. I’ve played and loved all previous installments of the series, but the news that Hitman 6 (or Hitman(TM) as it insists on being known) would be episodic was enough to put me off picking it up at launch. A few months later down the line and the positive reception of the first two of its sprawling open levels and multiple approaches was enough for me to take the plunge.

Sanctus Vidi Vinculum

Sanctus Vidi Vinculum

I’m not entirely sure who it was that first coined the term ‘Holy Chainsaw’ – it was either my brother or one of his friends, crammed into the spare bedroom and huddled around my father’s private work computer that held national secrets, government documents and for some reason a shareware copy of Doom. What we did all agree on however is which of DOOM’s many chainsaws it was. Towards the end of Knee Deep In the Dead’s second level you catch a tantalising glimpse of it through a window – standing proudly upon a tall pedestal surrounded by a moat and guarded by a couple of reverential looking zombie soldiers, it called to you by the very fact that you can’t reach it.

Dovetail Games Flight School – Preview

Dovetail Games Flight School – Preview

Let me first preface this piece by explaining my background with flight simulators. I played Microsoft Flight Simulator ’98 back in the day, I had an absolute blast…but wasn’t actually any good at flying the planes. Since then, my flying experience has mainly come from the Battlefield games, along with a dabble in things like Tom Clancy’s HAWX. What does that all mean? If you are a die-hard flight simulator fan, this isn’t the article for you as I won’t be talking about how accurate the plane models are or other details like that, but please feel free to laugh at my flying “skills” in the videos!

Further Thoughts on The Division

Further Thoughts on The Division

The Division, it’s no longer such a new game now, and I imagine that most people who play it have long since reached the level cap and are in the ‘End Game’. Me? I’ve played about 24 hours’ worth, am at level 21 and just over halfway through the story missions. I might as well share some thoughts on how I’m getting on…

Faeria In-Depth Early Access Preview

Faeria In-Depth Early Access Preview

As a well versed player of digital CCG’s Faeria is a game that instantly feels familiar to me. Upon launching the game up for the first time I find myself looking at the cards and even before I play my first game everything makes sense in terms of understanding the mechanics of the cards, which although under different names are shared with other digital CCG’s I’ve played in the past. What’s different about Faeria is the use of an environmental board on which the cards in your collection can be played and can move around before entering combat. This simple addition adds a whole new level of tactical thought to a game which already has all the layers of a normal digital card game. The combination works so well that I found myself sinking 4 hours a day over the first weekend of playing.