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Category: Early Access

Hardspace: Shipbreaker – The Verdict

Hardspace: Shipbreaker – The Verdict

Hardspace Shipbreaker is certainly not the first game to concern itself with reducing spaceships to their component parts, but it is certainly one of the most methodical in its approach. The usual method generally consists of flying around high intensity combat situations, dodging missiles and lasers and to be honest, sometimes it can feel like a bit much.

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Satisfactory – Early Access Preview

Satisfactory – Early Access Preview

A couple of weeks after the Early Access launch of Satisfactory I was browsing my suggested video list clicking on some random gaming videos as we all do from time to time. I hate to say it but sometimes I’m a sucker for beatiful scenery regardless of the context of the game. The video I came across was one exploring some of the biomes of Satisfactory.

I was immidiately interested in the stark differences in the biomes and all the vivid colours. I’m not usually one for factory games but after some more investigation it was clear this seemed like much more than just a standard entry into the genre.

My original factory idea was far too small scale in the grand scheme of things.

Fast forward forty odd hours and I’ve really had a lot of fun with Satisfactory. Not only are the intracacies of factory efficiency an enjoyable addiction, but there is also an interesting and beautiful world to explore, strange aliens to fight, rare resources to hunt for and things to build that you never thought a factory game would need.

A good example of the fun I had would be once I unlocked the jump pads. I found myself working out the exact distance the pad would fire me so that I could chain them together and fire myself all over and around my factory. It’s testament to the game that players have the freedom to these kinds of things. I always viewed this genre as one that was quite rigid, this could be my inexperience talking however and Satisfactory is certainly doing it’s part to bring me around to factory games.

An early prototype of my preferred mode of transport (the jump pad).

In it’s current Early Access state, not all content is yet available for Satisfactory. The developers have decided on a monthly update schedule that adds new features and makes quality of play improvements, meaning there are almost always new things to tinker with and factory processes to update. There’s a handy roadmap over on the Satisfactory website that lays things out a little more.

I’m excited for the future developments of Satisfactory, not only for the crazy (and completely unnecessary) factory ideas I’ll come up with but also the world building, combat and exploration side of things. Satisfactory also has the potential to be regularly updated after release, either minecraft style by the developers or by modders, who I’m sure would have no problems creating some wacky idea for the game.

I’ve had fun with Satisfactory so far, who knew a factory game could be so much fun!