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	<title>The Reticule &#187; Articles</title>
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	<description>The Reticule a PC gaming website focused on innovative articles and more.</description>
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		<title>The Rise of Mac (and Linux) Gaming</title>
		<link>http://thereticule.com/2010/07/the-rise-of-mac-and-linux/</link>
		<comments>http://thereticule.com/2010/07/the-rise-of-mac-and-linux/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 11:28:43 +0000</pubDate>
		<dc:creator>Chris Evans</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Chris Park]]></category>
		<category><![CDATA[Doug Lombardi]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[OSX]]></category>
		<category><![CDATA[Steam]]></category>

		<guid isPermaLink="false">http://thereticule.com/?p=6430</guid>
		<description><![CDATA[If you try to talk to someone about Apple and games you will likely get a lot of blurb about how the iPhone is the best thing since sliced bread and is the true new way of playing games. It is extremely unlikely that they will say anything at all about games on Mac OSX. [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>On Demos</title>
		<link>http://thereticule.com/2010/06/on-demos/</link>
		<comments>http://thereticule.com/2010/06/on-demos/#comments</comments>
		<pubDate>Mon, 14 Jun 2010 09:21:17 +0000</pubDate>
		<dc:creator>Chris Evans</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Battlefield 2]]></category>
		<category><![CDATA[Command and Conquer]]></category>
		<category><![CDATA[demos]]></category>
		<category><![CDATA[Half-Life Uplink]]></category>
		<category><![CDATA[Left 4 Dead]]></category>

		<guid isPermaLink="false">http://thereticule.com/?p=6292</guid>
		<description><![CDATA[Demos are wonderful things, they give us a glimpse into what a game is like and, in turn, whether the game is worth purchasing or not. I used to live on demos in the olden days, they were my link to the gaming world. There have been some demos which stand out above the rest, [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Goldeneye No Time For Sweetness</title>
		<link>http://thereticule.com/2010/06/goldeneye-no-time-for-sweetness/</link>
		<comments>http://thereticule.com/2010/06/goldeneye-no-time-for-sweetness/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 11:39:37 +0000</pubDate>
		<dc:creator>Chris Evans</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Impressions]]></category>

		<guid isPermaLink="false">http://thereticule.com/?p=6281</guid>
		<description><![CDATA[Mention the words GoldenEye to gamers of a certain age and you are likely to find them waffling on about how a little N64 title is still one of the best games in the world. To be honest, they wouldn&#8217;t be far wrong, I never owned an N64 or GoldenEye, but I played it enough [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Time for Games to Grow Up</title>
		<link>http://thereticule.com/2010/03/time-for-games-to-grow-up/</link>
		<comments>http://thereticule.com/2010/03/time-for-games-to-grow-up/#comments</comments>
		<pubDate>Thu, 25 Mar 2010 11:35:56 +0000</pubDate>
		<dc:creator>Chris Evans</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Games need to grow up]]></category>

		<guid isPermaLink="false">http://thereticule.com/?p=5847</guid>
		<description><![CDATA[I have been thinking about how gaming deals with serious real world issues recently, it stems from comments on this post talking about the next step for the Total War games. It is clear that many people want a modern setting for the series with World War Two being something you are all keen to [...]]]></description>
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		<slash:comments>13</slash:comments>
		</item>
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		<title>Filling the (Dark) Void &#8211; Episode 2 &#8211; The Forest</title>
		<link>http://thereticule.com/2010/02/filling-the-dark-void-episode-2-the-forest/</link>
		<comments>http://thereticule.com/2010/02/filling-the-dark-void-episode-2-the-forest/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 18:41:44 +0000</pubDate>
		<dc:creator>Steve Peacock</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Dark Void]]></category>
		<category><![CDATA[Fixtion]]></category>
		<category><![CDATA[Robots]]></category>

		<guid isPermaLink="false">http://thereticule.com/?p=5789</guid>
		<description><![CDATA[At this point the rules have largely gone out the window.  If I want to make this good, I&#8217;m going to need the ability to ignore some of the little points, so I am.  It&#8217;s still mostly true to the game, certainly recognisable, but certain embellishments will have to be made.  The following takes place [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>No Paramour.</title>
		<link>http://thereticule.com/2010/02/no-paramour/</link>
		<comments>http://thereticule.com/2010/02/no-paramour/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 11:59:00 +0000</pubDate>
		<dc:creator>Greg Wild</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Mass Effect 2]]></category>
		<category><![CDATA[Romance]]></category>
		<category><![CDATA[Sex]]></category>

		<guid isPermaLink="false">http://thereticule.com/?p=5733</guid>
		<description><![CDATA[Played Mass Effect 2 yet? If not, probably best not to read this if you take offense to some spoilers. Saren kills Dumbledore, if you&#8217;re wondering. Consider yourself warned. It&#8217;s been a good while since I last got laid, let alone had a relationship of any note. I really should probably be Mass Effect 2&#8242;s [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Filling a (Dark) Void &#8211; Episode 1 &#8211; Introduction</title>
		<link>http://thereticule.com/2010/02/filling-a-dark-void-episode-1-introduction/</link>
		<comments>http://thereticule.com/2010/02/filling-a-dark-void-episode-1-introduction/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 09:00:18 +0000</pubDate>
		<dc:creator>Steve Peacock</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://thereticule.com/?p=5727</guid>
		<description><![CDATA[And we begin with the game&#8217;s introduction.  The opening tutorial doesn&#8217;t count, that&#8217;s just a tutorial, so we start at the moment we meet William Grey, protagonist and hero.  You have no idea how pleased I was that his name wasn&#8217;t a variation of &#8220;John Jackson&#8221;.  This fills the spot of the opening scene, up [...]]]></description>
		<wfw:commentRss>http://thereticule.com/2010/02/filling-a-dark-void-episode-1-introduction/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Adopt, Adapt and Improve &#8211; Dark Void</title>
		<link>http://thereticule.com/2010/01/adopt-adapt-and-improve-dark-void/</link>
		<comments>http://thereticule.com/2010/01/adopt-adapt-and-improve-dark-void/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 18:29:07 +0000</pubDate>
		<dc:creator>Steve Peacock</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[Dark Void]]></category>
		<category><![CDATA[Sneaky Backdoor Literature Plug]]></category>
		<category><![CDATA[Videogame Writing]]></category>

		<guid isPermaLink="false">http://thereticule.com/?p=5677</guid>
		<description><![CDATA[I&#8217;ve never really gotten to grips with writing science fiction. I&#8217;ve experimented with pretty much every genre, from steam punk to body horror, and the only one that causes me headaches happens to be sci-fi, the one genre that defined my youth. Perhaps it is because of this that I can&#8217;t help but fall into [...]]]></description>
		<wfw:commentRss>http://thereticule.com/2010/01/adopt-adapt-and-improve-dark-void/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Defence Alliance II</title>
		<link>http://thereticule.com/2010/01/defence-alliance-ii/</link>
		<comments>http://thereticule.com/2010/01/defence-alliance-ii/#comments</comments>
		<pubDate>Sun, 24 Jan 2010 17:27:21 +0000</pubDate>
		<dc:creator>Craig Lager</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Defence Alliance 2]]></category>
		<category><![CDATA[Killing Floor]]></category>
		<category><![CDATA[Mods]]></category>

		<guid isPermaLink="false">http://thereticule.com/?p=5539</guid>
		<description><![CDATA[Friend of The Reticule Craig Lager has been playing the Killing Floor mod Defence Alliance 2 and has written his thoughts on it, hit the jump to check them out! Defence Alliance 2 made by the aptly named &#8216;Defence Alliance Team&#8217; is a total conversion mod for Killing Floor &#8211; the survival horror zombie shooter [...]]]></description>
		<wfw:commentRss>http://thereticule.com/2010/01/defence-alliance-ii/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Free Orzemmar!</title>
		<link>http://thereticule.com/2009/12/free-orzemmar/</link>
		<comments>http://thereticule.com/2009/12/free-orzemmar/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 09:34:36 +0000</pubDate>
		<dc:creator>The Reticule</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Dwarves]]></category>
		<category><![CDATA[Free Orzemaar]]></category>
		<category><![CDATA[Free Orzemmar!]]></category>
		<category><![CDATA[game societies]]></category>
		<category><![CDATA[RPS]]></category>
		<category><![CDATA[Tom Senior]]></category>

		<guid isPermaLink="false">http://thereticule.com/?p=5441</guid>
		<description><![CDATA[Friend of The Reticule, Thomas Senior is a big fan of Dragon Age, in this guest article he talks about Dwarven society in Dragon Age. I&#8217;m in the great golden halls of Orzemmar, the majestic underground Thaig that serves as home for most of the Dwarven people. The huge stone doors are closed to outsiders [...]]]></description>
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		<slash:comments>5</slash:comments>
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