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Author: Ben Borthwick

The Reticule (Not Quite At) E3 – Ubisoft Conference

The Reticule (Not Quite At) E3 – Ubisoft Conference

And now onto Ubisoft. Home to fitness games, Rayman and Tom Clancy. We’re expecting to see some appearances from Maniaplanet (that’s Trackmania 2, Questmania and Shootmania) – almost certainly more from Ghost Recon Future Solider and Online and as ever, a few things we’re not sure about yet. Let’s kick back and brace ourselves for another round of commentary and announcements from E3 2011:

The Reticule (Not Quite At) E3 – EA Conference

The Reticule (Not Quite At) E3 – EA Conference

OK, have we all had a break? Had something to eat, ready for more E3? Good. Now it’s time to take on EA’s press conference. Hopefully a bit less Kinect-focused than MS’ offering, we’re expecting Battlefield 3, Mass Effect, SSX and a few surprises from this one. Get yourselves to your video feeds, and have this open up in an adjacent window as I subject you all to more strained jokes and commentary while we watch the stream together like…

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The Reticule (Not Quite At) E3 – Microsoft Conference

The Reticule (Not Quite At) E3 – Microsoft Conference

Hello! I’m totally not sat at E3, but I am near a computer screen. As such I’m going to be providing commentary on the Microsoft conference as it happens. Join me will you, for hopefully irrelevant commentary and probably some snark on the biggest party of videogames since that time Master Chief vomited into the visor of his own helmet.

L.A. Noire – The Verdict

L.A. Noire – The Verdict

There’s no denying that L.A. Noire is an adult game in the truest sense of the word. Yes, it has swears. Yes, it has blood. But L.A. Noire is probably the most mature of all the games featuring the Rockstar branding thus far. With themes of rape, exploitation, shady dealings and of course, murder it’s a game that proudly displays it’s genre on its sleeve. The only problem is, it doesn’t nearly reach the narrative heights it wants to, although…

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Brink (PC) – The Verdict

Brink (PC) – The Verdict

Brink is an incredibly schizophrenic game in many ways. It wants to be an overarching, cutscene driven story about the struggles of the Ark on which the game takes place, yet simultaneously be a fast paced shooter with the quick pacing and instant gratification that multiplayer focused games need to entice players and keep them around. It wants to offer the character progression and unlockable skill mechanics of an RPG, while offering the fluidity of movement and freedom of traversing…

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Mortal Kombat (360) – The Verdict

Mortal Kombat (360) – The Verdict

“FINISH HIM” – It’s been nearly twenty years since we first heard that phrase emanating from our local arcades, pumping fistfuls of coins into the slot as we proved to the gathering crowds just who was better, Scorpion or Sub Zero. The exclamation point being the resultant bloody OTT Fatalities performed on the unlucky loser. Spinoffs, movies, more games and an entire franchise later and we find ourselves in present day. Thankfully Mortal Kombat has also shed the majority of…

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Format Fight F…oughts

Format Fight F…oughts

So we’ve had our long Easter weekend, and the charts are in. Perhaps unsurprisingly the awesome Portal 2 is sitting at the top with Mortal Kombat close behind it. Both games are excellent (look out for our MK review later this week) and both offer some exclusive bonus content to those who purchase their games on the PS3. However Mortal Kombat has sold more on the PS3, Portal 2’s best selling format has so far been the 360. There are…

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Portal 2 – The Verdict

Portal 2 – The Verdict

It’s almost unbelievable, but it’s been almost seven years since the last full length single player game from Valve. It’s not like they’ve been quiet since then or anything, on the contrary – Portal 2 is in fact the cumulation of the things learned from all their output in the intervening years: The short form Episodes provided the platform to test out the original Portal. The lessons learned from Team Fortress 2 in predicting player behaviour. How players interact with…

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