Voting has opened on Classic FM’s 2014 Hall of Fame – a fact that would seem an odd topic to announce on a gaming website, were it not for the fact that games have been voted in for two years on the trot. Oh, and considering that Jordan wrote exactly the same post last year.
By virtue of the number two following the number one, the following review of season two of Telltale’s The Walking Dead will feature spoilers for the first season. As with any other review, spoilers for this first episode have been kept to a minimum – major narrative points will not be discussed, though minor details about the tone, setting and gameplay of this instalment will be dealt with. You have been warned.
As we draw closer to Christmas and projects decide to distrust the festive dollar, there’s still no shortage of intriguing crowdfunding attempts. In this week’s installment: slingshot through space in New Orbit, resurrect a dead ecosystem in Hey, Shu!, build your own damned Metroidvania in Below Kryll and invite Colonel Mustard to dinner, let him murder a bunch of people and defeat him in turn-based combat in Mansion Lord. We’ve also got the usual checkups on previously featured projects, including Festival of Magic.
As the title of this post implies, if you want to see some videos of some of the upcoming big hits all you need to do is hit the break. Down there you will find videos for The Witcher 3, Thief, The LEGO Movie Videogame and most spectacularly of all, The Division. What are you waiting for?
You’ll have to forgive me for delivering this week’s crowdfunding selection a day later than usual – hopefully this week’s varied selection will be more than enough to excuse tripping up! Featured this week: first person puzzler Reset, GaymerX headed adventure game Read Only Memories, arena-jousting marine-life battler Starwhal and Honored, a service that aims to give you real badges for your achievements. Meanwhile, we prematurely call time on RetroWorld, an intriguing concept we can only hope will retool and return.
This week in gaming crowdfunding: Festival of Magic brings a little JRPG style to Wii U and PC, Operation Squiddershins attempts to save a talented young man from pizza-related obscurity and Super World Karts GP concludes that mode 7 rendering wasn’t an evolutionary dead end. Meanwhile, there’s positive funding news for Interstellaria but more New Car Game fails to secure funding.
In this week’s roundup of kickstarter and indiegogo projects: the stylish triangular world of aerial exploration game Secrets of Raetikon, sidescrolling cyberpunk action RPG Dex, hyper-cute strategy battle game P.A.W.S. – Prime Alien Watch Squad and plane-crash survival game Dyscourse. Meanwhile, InSomnia has gone back the drawing board. Read on to find out more.
It seems like only yesterday that every potential SaGa, Mana and Vagrant Story revival at Square Enix found itself under the Final Fantasy banner in order to capture a little more marketplace enthusiasm. From the international renaming of SaGa titles in the early years through to the incongruousness of whacking Final Fantasy onto the Crystal Chronicles sub-series of action RPGs, for decades the premier JRPG company leant heavily on their most successful marque.
Gaming is one of the pillars of crowdfunding, so we’ve decided to start up a weekly roundup of crowdfunding projects to watch. This week: tactical RPG starship sim the Mandate, the optionally violent Bloom, Project Sen‘s thighs, Myst successor Obduction and funding outcomes good and bad for Night in the Woods and Raindrop respectively.
What names does your mind jump to when asked to pick the titles that shaped our current indie gaming landscape? I suspect Minecraft and Braid will be joined by a few personal favourites for most of you, but in my case the association is strongest with Darwinia: a game so entirely beautiful despite being so daringly lo-fi, that promised amazing new ideas could come from small, left-field teams and rank among a list of the best things you played that year.
Even though planning your latest IP as a trilogy has been a fashionable thing to do during this console generation, Mass Effect 3 is a game that has truly been anticipated by some for the best part of half a decade. Despite of the needlessly late release of Mass Effect 3, many of the team have spent this weekend picking up where they left off, with the characters and choices they’ve carried forward from the two preceding games. Here are their thoughts and first…
So, it’s Mass Effect 3 release week. Stick around for a team-wide first impressions article this weekend, with Kevin’s review to follow sometime later. But for now, here’s a little pre-release rage.
I’ve been quietly fuming away for the best part of 2 years over the pricing of Mass Effect 2‘s mission DLC. At 2480 of their intentionally obtuse ‘Bioware points’, you’re expected to pay about twice what the 40-hour base game costs itself these days. Which is how DLC typically works, but at least there’s usually a discount for those of us who’re never going to be fanatical enough to cough up that kind of money. Not in the case of…
One evening this winter, a piano-playing friend of mine invited me along to a concert and ‘artistic installation’ he was involved in, held inside a quaint little medieval church in Hove. The place was lit with candlelight, with fake trees positioned to cast flickering shadows about this strange village church in a busy city. Handed a little plastic cup of mulled wine, I sat listening to my pianist friend, debating with another friend whether ‘this was it’.
Soul Calibur V releases in Europe today, having been available in North America and Japan for most of this week. It came away with a headshot in Tuesday’s Soul Calibur V review, and if you’re thinking of joining the fight you’ll need to do some catching up to the rest of the world, especially as my main criticism was of how the game doesn’t do quite enough to get you up to speed on its new systems and massive move…