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Author: Jon Armer

Escape From Tarkov: Early-Beta Thoughts

Escape From Tarkov: Early-Beta Thoughts

So I have a new love. We met in Russia (ostensibly) and just fell for each other during some long walks through the forest. I remember it like it was yesterday. Beautiful meadows, mountains in the distance, the occasional wild flower. Oh and Gunfire and death, lots of death. It was a match made in heaven really. Perhaps some explanation may be warranted here…..

The Reticule Turns 10 – Jon’s Game of the Decade

The Reticule Turns 10 – Jon’s Game of the Decade

Ten years is a long time. I bought a house, I got married, I had TWO kids (what WAS I thinking) and I finally found out how to use a Chainsaw without killing myself….. In the background of that though was gaming. Always gaming. Because of the two little bundles of….. erm…. let’s go with ‘joy’ here, my gaming (and writing!) time has had to be wrestled free and jealousy guarded- so it means what gaming time I DO get is…

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Two Point Hospital: The Verdict

Two Point Hospital: The Verdict

There’s a point in Two Point Hospital (TPH hereafter), when you stop thinking about progressing and start thinking about efficiency; and that for me was when this game clicked. If i’m honest, moving through the ‘story’ such as it is and progressing from one hospital to another wasn’t actually that enjoyable. Sure the mechanics work, and it’s a nice looking game, but I felt like it was missing something and I was struggling to come back to it (bit of a problem for…

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Two Point Hospital preview

Two Point Hospital preview

I remember the nineties. There was no broadband, mobile phones were only just coming into the mainstream and if you had a case of Slack Tongue, you only had one option. And no, it wasn’t the NHS. Two Point Hospital is picking up the baton that Theme Hospital dropped in the nineties due (to sim-related budget cuts, probably) and is trying to re-invigorate the ‘fix imaginatively named and mildly amusing disease’ genre at the same time. The footage and dev-talks…

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Bird Beak: A look at Phoenix Point

Bird Beak: A look at Phoenix Point

I like Xcom. I like Xcom2. I even like the ridiculously hard add-on for Xcom2. You may have seen me write about Xcom in all it’s recent incarnations at length. I like Xcom. So this is why i’m rather interested in Phoenix point. Not only because it’s been made by Jullian Gollop and his team at Snapshot Games (Gollop was originally part of Mythos who birthed the original Xcom games back in the nineties, Yes, nineties) but because it is building…

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PUBG: a Reticule guide

PUBG: a Reticule guide

As you may have gathered from my review, I quite like PUBG. Having got my first Chicken Dinner not so long ago, I finally think I’m in a position to write some hints and tips and to share some of my more successful strategies. This will end up being a 4-part piece (probably)  where I’ll cover some general information and tips, before I move onto the start, middle and end of each game and the strategies that I’ve found that…

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PlayerUnknowns Battleground: The verdict

PlayerUnknowns Battleground: The verdict

Player Unknown’s BattleGround, or PUBG (pronounced ‘pub-gee’) is arguably the biggest gaming phenomenon of recent times, reaching 3 million players on Steam and winning multiple awards. It’s attracted global fame and as it is now being released on Xbox and PlayStation (after cutting its teeth on the PC) I figured it was time to give you our verdict. Jump to the cut to see what we thought.

Bridge Constructor Portal: The Verdict

Bridge Constructor Portal: The Verdict

You may have read that I was a little bit excited to get my hands on this game. It had bridge building (a style of games i’m actually quite fond of) and Valve’s Portals mixed with a dashing of Sardonic wit from GLaDOS herself. What was not to like. Well jump to the cut to find out….

VR Shenanigans

VR Shenanigans

Over the Christmas break I had a number of turns using a HTC Vive full-room set up VR kit, which was nice. I played a number of games and generally mucked about in the world only occasionally tripping over furniture and being terrified by people touching me when engrossed in a title. Jump to the cut for my thoughts on a number of titles, including but not limited to : Star Trek Bridge Crew, Superhot VR and a Portal Vignette.

XCom2:War of the Chosen : Thoughts

XCom2:War of the Chosen : Thoughts

I’ve been looking at the new XCom2 expansion; War of the Chosen, and i’m at a point now where I think I can start to share my thoughts on it and the (now) new game as a whole. It’s massive, it’s deeper, and it’s definitely more unfair. Jump to the cut to find out how i’m getting on with it….

Pocket Reds: REDCON the verdict

Pocket Reds: REDCON the verdict

I’ve had a bit of a gaming itch that I’ve been unable to scratch ever since I finished FTL. You see, I’ve wanted a game where you manage a base or ship, with crew/people to move around and big guns to fire at other people. Try as I might I couldn’t find any game that got that mix of strategy, management, random elements and KABLOUEY right (it’s a word…).

Hellion: Preview

Hellion: Preview

Every so often you get access to something in the early stages of development  that has the potential to be big, really big. Hellion is just that; it has potential. Whether it lives up to that potential is one thing, but so far, it’s promising. Hellion is, well let’s just say it- a Star Citizen style survival game with Rust-like mechanics. That’s lazy of me yes, but now you know exactly what I’m talking about so I can focus on…

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Xcom 2 Play through: Part 4

Xcom 2 Play through: Part 4

Welcome to part 4 of The Ret’s Xcom 2 diary. Things have been getting tougher, and although our luck still seems to be holding, we’re starting to take heavy casualties. Nick, Kev and Choli are all injured and the next set of missions are time sensitive. This means Chris will be going in for only his second mission. Given his superb performance last time (saving the squad with a very low chance shot) and subsequent promotion to sniper, my hopes…

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