Iron Harvest is a classic-RTS game by King Art Games that has just launched an Open Beta. I was quite enamored by the diesel-punk idea and of course a game that could be the spiritual successor to the greatest RTS of all time, Company of Heroes. Only you know, with big stompy retro-mechs. What’s not to love.
Now we’re got some of the main items out of the way (previous article on Loadouts can be found here), we can start to look at the more involved aspects of the game. Chief amongst these is the hideout. The hideout itself is a very complex-interconnected project you work on in-between raids, granting passive bonuses to character stats, a selection of ‘in-raid’ items, and can be used as a passive income source. It’s definitely worth your time and can greatly ease your way through a number of the missions.
Ok, time to delve into what makes an effective load-out. Which guns and gear should you be considering and what play-style best suits you. The previous piece in this series on Trades and missions can be found here.
This ‘should‘ be pretty straightforward though it does come with the following disclaimer: The advice here is based off my particular play-style (which I’ll explain in a minute), but I have tried to make some general comments based on other styles as well. Depending on how you play you may want to adjust appropriately.
It’s going to be a looong post though, so maybe grab a cuppa…
So, we covered the basics in the first part of our Escape From Tarkov guide; next on the list are the maps. Knowledge of which aside from not only being integral to the game and actually getting the misison themselves, will often make-or-break your entire raid and whether you’re likely to survive an engagement or not. So, Let’s find out about them!
OK we’re flying through these now, here’s part 3 of our Tarkov guide where we’ll focus on the Economy, the Flea Market and a bit on Traders. The first and second parts of this uber guide can be found here and here.
This will be a nice short one as the essentials are easy to cover. So let’s jump in.
So, want to know what the Basics of Tarkov are? What the platform is you’ll need to build off and grow as a player? Then you’ve come to the right place as we start our Tarkov Guide with The Basics. If you’ve not read the reason why I’m writing this series, catch up HERE otherwise- jump right in.
Escape from Tarkov has been available since July 2017 and has come a long way since then. It’s been constantly developed and updated by BattleState Games, and is turning into something very special indeed having exploded in popularity through some genius marketing on Twitch.
I’ve been playing it since late 2018 and have put in a ridiculous amount of time in it- I’m not exactly sure how much as the stats are reset each wipe, but the last time I checked I was at over 100 hours in the last wipe alone. What?!?! Don’t look at me like that….
So given that, I decided it was time to start pulling my experience together into a guide that will hopefully stop people making some of the mistakes I made during my early Tarkov life, and bridge some of the middle ground between newbie and pro.
It helps though to understand why Tarkov is such a great game. One of these reasons is that it generates truly memorable experiences like the one I had just the other day.
So as you are all no doubt aware, I have my grubby little mitts in a number of different pies. And I hear things. So, when I got the chance to try Valko Studio’s new game; Labyrinthine I jumped at the chance. It’s pre-Alpha and not many people have got their mitts on it yet, so i’m clearly the man for the job.
Jump to the cut to find out what I thought.
So as you’re all already aware (having devoured my preview on the subject) I’ve been reviewing XCOM:Chimera Squad in the Reticule towers for the past week. I’ve finally come to a point where I think I can give an honest assessment of the game, so jump to the cut to see what I think.