There are just a few open world games on the market these days, any one of which looks set to take anywhere from 50 to 100 hours to complete, but of course, “completing” an open world game means different things to everyone. Does it mean completing the main story, reaching the level cap, doing every last thing in the game to get it 100% finished? I want to offer some tips on how you can make the most of this…
During out 10th Anniversary celebrations, I talked at length about my journey with the Football Manager series over the years, but at that point, I hadn’t played, let alone installed the latest release. A few weeks on, and how times have changed.
I’ve played many shooters over the years, some where the AI is great, others where it isn’t that smart, but does a great job for the game you are playing. Of course, there are others where the AI is dull, and brings the game down. The twenty year-old Half-Life though, still stands out as one of the best implementations of AI in a shooter.
What even is Forza Horizon 4? Is it a racing game, a virtual car collector’s dream, or a property management game? I’m not entirely sure.
All praise the mercenaries that dot the Greek lands in Assassin’s Creed: Odyssey, seriously, they’re something brilliant. Brilliant might be a strong word of course, but I do enjoy their presence, much more than their Phylakes compatriots from Origins.
This is the fourth time that I’ve reviewed Diablo 3. Way back when in 2012, I took a look at the base game, a couple of years later I focused on the Reaper of Souls update and finally, I reviewed the PlayStation 4 release. Now, I take on the Switch version with the Eternal Collection.
It’s mad, in so many ways, to think that this humble website has been alive for ten years. It was on November 5th 2008 that we emerged into the world. Truly, we started from the bottom, now we’re here.
One of the joys, and horrors, of Steam, is the way it so neatly provides you with a playing time counter for each game in your Steam Library. Joys as you realise how much entertainment you have reaped for your £40. Horrors as you realise how much time you have lost after spending that £40. I’ve just flicked through all of the titles I could find in one particular series on Steam, and found that I have played 817 hours…
As I thought about what to write for our feature on the biggest moments in the industry over the last decade, I started to write about how the rise of super-fast internet, and realised it deserved an article for itself. So here we are. The biggest, most important thing to hit the games industry over the last decade has been the rise and rise of super-fast internet access. Back in 2008, Ofcom reported that UK customers on a broadband deal…
In a little over a week, The Reticule turns 10! Yes, on the 5th November 2008 The Reticule was launched with a bang. Well, considering we started out on the 5th November, that day of gunpowder, treason and plot, we probably should have started out with something more emphatic than just a small “Hi world” post. Oh, the joys of youth!
I’m making nice progress with Assassin’s Creed: Odyssey, and am enjoying it a whole lot more than Origins. It’s nice to have a change of scenary from endless sand dunes. There is one problem with Odyssey. Wolves.
The title of this post is a very obscure reference, one that maybe only a small handful of people will get. It’s well deserved though, as EA have sent the internet crazy by talking about Command and Conquer again, but this time, in the context of a PC release, not that inane Rivals mobile game they revealed earlier this year. Onwards!
Here we are, a couple of weeks after EGX 2018 came to a close, and I finally have a chance to write about Vanguard: Fight for Rudiarius. The wait is not a knock on Vanguard, more a nature of my busy Autumn filled with wrestling, rallying and running a half-freaking-marathon. But here we are to talk about Vanguard. Let’s crack on.
One of the most intriguing games I saw at EGX last week was Disco Elysium: A Detective RPG from ZA/UM. The demo opened with one of the most surreal introductions to a game I’ve experienced. Your character, a disgraced detective from Revachol West is having a conversation with his inner-self while you try to figure out whether you are dead, or just suffering a severe case of memory loss.
There was so much going on at EGX this year, whether I saw more games than previous years or not, I’m none too sure. What I do know is that I saw truckloads of great indies! I’ve already talked about a bunch of games as part of my EGX 2018 Report, and while this is a roundup, there will still be more in-depth pieces to come! I didn’t want to let some of the cracking titles I saw not get…