All praise the mercenaries that dot the Greek lands in Assassin’s Creed: Odyssey, seriously, they’re something brilliant. Brilliant might be a strong word of course, but I do enjoy their presence, much more than their Phylakes compatriots from Origins.
This is the fourth time that I’ve reviewed Diablo 3. Way back when in 2012, I took a look at the base game, a couple of years later I focused on the Reaper of Souls update and finally, I reviewed the PlayStation 4 release. Now, I take on the Switch version with the Eternal Collection.
It’s mad, in so many ways, to think that this humble website has been alive for ten years. It was on November 5th 2008 that we emerged into the world. Truly, we started from the bottom, now we’re here.
One of the joys, and horrors, of Steam, is the way it so neatly provides you with a playing time counter for each game in your Steam Library. Joys as you realise how much entertainment you have reaped for your £40. Horrors as you realise how much time you have lost after spending that £40. I’ve just flicked through all of the titles I could find in one particular series on Steam, and found that I have played 817 hours…
As I thought about what to write for our feature on the biggest moments in the industry over the last decade, I started to write about how the rise of super-fast internet, and realised it deserved an article for itself. So here we are. The biggest, most important thing to hit the games industry over the last decade has been the rise and rise of super-fast internet access. Back in 2008, Ofcom reported that UK customers on a broadband deal…
In a little over a week, The Reticule turns 10! Yes, on the 5th November 2008 The Reticule was launched with a bang. Well, considering we started out on the 5th November, that day of gunpowder, treason and plot, we probably should have started out with something more emphatic than just a small “Hi world” post. Oh, the joys of youth!
I’m making nice progress with Assassin’s Creed: Odyssey, and am enjoying it a whole lot more than Origins. It’s nice to have a change of scenary from endless sand dunes. There is one problem with Odyssey. Wolves.
The title of this post is a very obscure reference, one that maybe only a small handful of people will get. It’s well deserved though, as EA have sent the internet crazy by talking about Command and Conquer again, but this time, in the context of a PC release, not that inane Rivals mobile game they revealed earlier this year. Onwards!
Here we are, a couple of weeks after EGX 2018 came to a close, and I finally have a chance to write about Vanguard: Fight for Rudiarius. The wait is not a knock on Vanguard, more a nature of my busy Autumn filled with wrestling, rallying and running a half-freaking-marathon. But here we are to talk about Vanguard. Let’s crack on.
One of the most intriguing games I saw at EGX last week was Disco Elysium: A Detective RPG from ZA/UM. The demo opened with one of the most surreal introductions to a game I’ve experienced. Your character, a disgraced detective from Revachol West is having a conversation with his inner-self while you try to figure out whether you are dead, or just suffering a severe case of memory loss.
There was so much going on at EGX this year, whether I saw more games than previous years or not, I’m none too sure. What I do know is that I saw truckloads of great indies! I’ve already talked about a bunch of games as part of my EGX 2018 Report, and while this is a roundup, there will still be more in-depth pieces to come! I didn’t want to let some of the cracking titles I saw not get…
At EGX, I dived back into the mud and horrors of World War One, and no, EA hadn’t shown up with Battlefield 1, rather the combination of Dutch development teams, Blackmill Games and M2H were showing off Verdun and Tannenberg. For those of you unfamiliar with these, they are two parts of the developers World War One game series. Verdun takes players to the Western Front while the Early Access Tannenberg takes you to the Eastern Front. And I took them both for a ride at EGX.
In a break from our regular EGX 2018 coverage, I want to take a moment to bring you a detailed gameplay preview of The Colonists by Paul Kilduff-Taylor from the publishers, Mode 7 Games to accompany the confirmation of an October release date.
One of the big attractions for me at EGX this year was Metro Exodus. If you had asked me a year ago whether a Metro game had any appeal to me, I would have run away screaming in horror just thinking about the terrors of the tunnels underneath Moscow. However, after spending a snowy week at the beginning of the year exploring the world of Metro, my interest in Exodus is high, and excitement even higher after going hands-on at EGX.
Every year at EGX, I am always so pleased to see so many indies showing off their wares in the Rezzed section, it’s great to see. As a regular attendee of EGX, if not the Rezzed show itself, I’ve noticed some trends. One big one is that Curve Digital are carving out a nice space in the market and are doing great things for the indie scene. They had numerous title on show this year at EGX, but a couple…