<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Religion in Games</title>
	<atom:link href="http://thereticule.com/2009/11/religion-in-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://thereticule.com/2009/11/religion-in-games/</link>
	<description>The Reticule a PC gaming website focused on innovative articles and more.</description>
	<lastBuildDate>Sun, 14 Mar 2010 17:42:35 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: ToadSmokingDuckMonkey</title>
		<link>http://thereticule.com/2009/11/religion-in-games/comment-page-1/#comment-2189</link>
		<dc:creator>ToadSmokingDuckMonkey</dc:creator>
		<pubDate>Thu, 12 Nov 2009 14:48:15 +0000</pubDate>
		<guid isPermaLink="false">http://thereticule.com/?p=5240#comment-2189</guid>
		<description>Games are an art form.  They can handle religion just like books or movies etc. etc.  Civilization 4 did it well, demonstrating that religion can be a social and political tool to be wielded by a ruler attempting to exact domestic or international change.  While it names the religions, and uses the names of their historical/literary characters and famous places of worship, it does so with a dry style that emphasizes their role in the game; as interchangeable properties that drive underlying mechanics.

I especially like these design choices, and here is why.

Having been born and raised into an adulthood of work in the wonderful state of Kansas, I had to become callous at a young age towards all the various zealots screaming at the top of their lungs about their slightly different (but still protestant, mind) interpretations of the bible.  As a kid, I was dutifully dropped off at Sunday school by my mother at many different churches (as she was shopping around for one she liked), and I got exposed to these differences.
  
Since all the adults told the different stories, or drew different &quot;lessons&quot; from the same story, I took some advice from a great uncle out of context he had probably intended:  &quot;If two people tell you two stories about the same thing, they&#039;re probably both lying.&quot;  I pretty much became a little atheist at age five or six; in my early teen years, I ended up reading a bunch of philosophy, and realized that was just another baseless position like those I had abandoned.  Agnosticism, yay.

Now, I just wish people would shut up about the whole issue.  Its a private matter; it ought to have nothing to do with your politics or your public life.  Probably, only your family and close friends ought to have any idea what beliefs you hold outside a conversation like this.</description>
		<content:encoded><![CDATA[<p>Games are an art form.  They can handle religion just like books or movies etc. etc.  Civilization 4 did it well, demonstrating that religion can be a social and political tool to be wielded by a ruler attempting to exact domestic or international change.  While it names the religions, and uses the names of their historical/literary characters and famous places of worship, it does so with a dry style that emphasizes their role in the game; as interchangeable properties that drive underlying mechanics.</p>
<p>I especially like these design choices, and here is why.</p>
<p>Having been born and raised into an adulthood of work in the wonderful state of Kansas, I had to become callous at a young age towards all the various zealots screaming at the top of their lungs about their slightly different (but still protestant, mind) interpretations of the bible.  As a kid, I was dutifully dropped off at Sunday school by my mother at many different churches (as she was shopping around for one she liked), and I got exposed to these differences.</p>
<p>Since all the adults told the different stories, or drew different &#8220;lessons&#8221; from the same story, I took some advice from a great uncle out of context he had probably intended:  &#8220;If two people tell you two stories about the same thing, they&#8217;re probably both lying.&#8221;  I pretty much became a little atheist at age five or six; in my early teen years, I ended up reading a bunch of philosophy, and realized that was just another baseless position like those I had abandoned.  Agnosticism, yay.</p>
<p>Now, I just wish people would shut up about the whole issue.  Its a private matter; it ought to have nothing to do with your politics or your public life.  Probably, only your family and close friends ought to have any idea what beliefs you hold outside a conversation like this.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David</title>
		<link>http://thereticule.com/2009/11/religion-in-games/comment-page-1/#comment-2179</link>
		<dc:creator>David</dc:creator>
		<pubDate>Wed, 11 Nov 2009 04:43:29 +0000</pubDate>
		<guid isPermaLink="false">http://thereticule.com/?p=5240#comment-2179</guid>
		<description>You&#039;re critical of games with &quot;an overtly Christian agenda&quot;, but champion games that depict the desecration of holy symbols, which strikes me as an overtly anti-religious (or at least iconoclastic) agenda. I&#039;m curious: could a &quot;serious&quot; treatment of religion in games perhaps take religion seriously? Or must it always mock? You&#039;re spot-on right regarding AC&#039;s failure to take on it&#039;s setting whole-heartedly. I see a distinct lack of maturity in the industry (witness how we so often cling to redemptive violence as the single-note theme), and a distinct lack of production values from the nascent &quot;Christian games&quot; ghetto. We certainly don&#039;t need supine, mealy-mouthed &quot;let&#039;s just not offend anyone&quot; treatments, which are anything but serious. I&#039;d personally like to see a G.K. Chesterton of games, as holy as Edmund McMillen is profane and overtly Christian as cactus is overtly strange. Then we&#039;d have some serious religion in our games.</description>
		<content:encoded><![CDATA[<p>You&#8217;re critical of games with &#8220;an overtly Christian agenda&#8221;, but champion games that depict the desecration of holy symbols, which strikes me as an overtly anti-religious (or at least iconoclastic) agenda. I&#8217;m curious: could a &#8220;serious&#8221; treatment of religion in games perhaps take religion seriously? Or must it always mock? You&#8217;re spot-on right regarding AC&#8217;s failure to take on it&#8217;s setting whole-heartedly. I see a distinct lack of maturity in the industry (witness how we so often cling to redemptive violence as the single-note theme), and a distinct lack of production values from the nascent &#8220;Christian games&#8221; ghetto. We certainly don&#8217;t need supine, mealy-mouthed &#8220;let&#8217;s just not offend anyone&#8221; treatments, which are anything but serious. I&#8217;d personally like to see a G.K. Chesterton of games, as holy as Edmund McMillen is profane and overtly Christian as cactus is overtly strange. Then we&#8217;d have some serious religion in our games.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sulkdodds</title>
		<link>http://thereticule.com/2009/11/religion-in-games/comment-page-1/#comment-2164</link>
		<dc:creator>Sulkdodds</dc:creator>
		<pubDate>Sun, 08 Nov 2009 18:03:48 +0000</pubDate>
		<guid isPermaLink="false">http://thereticule.com/?p=5240#comment-2164</guid>
		<description>geert wilders? seriously?</description>
		<content:encoded><![CDATA[<p>geert wilders? seriously?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Laurence Elliott</title>
		<link>http://thereticule.com/2009/11/religion-in-games/comment-page-1/#comment-2163</link>
		<dc:creator>Laurence Elliott</dc:creator>
		<pubDate>Sun, 08 Nov 2009 18:01:54 +0000</pubDate>
		<guid isPermaLink="false">http://thereticule.com/?p=5240#comment-2163</guid>
		<description>@Jakkar: I&#039;m really not sure if I&#039;m being honest. For starters I think the language could have involved the mention of god a lot more, as it wasn&#039;t made explicitly clear that the Assassins were actually an Islamic group, or that many of the people involved in the conflict were involved because of their religious beliefs. Answers on a postcard :D

@ Another Joe: In no way do I want to be seen to be condoning the politics of Geert Wilders. My point was that, irrespective of his political position, he dealt with Islam critically and objectively, and should be applauded for doing that in the face of significant hostility, both actual and intellectual. The other issue is that whether you agree with his portrayal of Islam or not, he was merely exercising his right to free expression and we all have a responsibility to condemn any attempt to restrict that. I actually have a huge problem with Geert Wilders for other reasons, but I have a lot of respect for him risking his life (which he did) to make a film that was actually very informative and gave a fairly accurate portrayal of certain elements of a belief system that is exeptionally violent and oppressive. At the risk of sounding like a pretentious arse, that famous Voltaire quote sums it up: &quot;I disapprove of what you say, but I will defend to the death your right to say it.&quot; I think it was contemptible that he was banned from entering the UK and anyone who supported the ban should be thoroughly ashamed of themselves.

OK rant over</description>
		<content:encoded><![CDATA[<p>@Jakkar: I&#8217;m really not sure if I&#8217;m being honest. For starters I think the language could have involved the mention of god a lot more, as it wasn&#8217;t made explicitly clear that the Assassins were actually an Islamic group, or that many of the people involved in the conflict were involved because of their religious beliefs. Answers on a postcard <img src='http://thereticule.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>@ Another Joe: In no way do I want to be seen to be condoning the politics of Geert Wilders. My point was that, irrespective of his political position, he dealt with Islam critically and objectively, and should be applauded for doing that in the face of significant hostility, both actual and intellectual. The other issue is that whether you agree with his portrayal of Islam or not, he was merely exercising his right to free expression and we all have a responsibility to condemn any attempt to restrict that. I actually have a huge problem with Geert Wilders for other reasons, but I have a lot of respect for him risking his life (which he did) to make a film that was actually very informative and gave a fairly accurate portrayal of certain elements of a belief system that is exeptionally violent and oppressive. At the risk of sounding like a pretentious arse, that famous Voltaire quote sums it up: &#8220;I disapprove of what you say, but I will defend to the death your right to say it.&#8221; I think it was contemptible that he was banned from entering the UK and anyone who supported the ban should be thoroughly ashamed of themselves.</p>
<p>OK rant over</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Another Joe</title>
		<link>http://thereticule.com/2009/11/religion-in-games/comment-page-1/#comment-2162</link>
		<dc:creator>Another Joe</dc:creator>
		<pubDate>Sun, 08 Nov 2009 15:22:03 +0000</pubDate>
		<guid isPermaLink="false">http://thereticule.com/?p=5240#comment-2162</guid>
		<description>In no list should Geert Wilders be next to Salman Rushdie and Kevin Smith. He&#039;s a rabble rouser and a borderline racist.

Perhaps the closest games get to critical examination of religion (albeit oblique) is in a fantasy setting. I&#039;m thinking Morrowind, Torment.</description>
		<content:encoded><![CDATA[<p>In no list should Geert Wilders be next to Salman Rushdie and Kevin Smith. He&#8217;s a rabble rouser and a borderline racist.</p>
<p>Perhaps the closest games get to critical examination of religion (albeit oblique) is in a fantasy setting. I&#8217;m thinking Morrowind, Torment.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jakkar</title>
		<link>http://thereticule.com/2009/11/religion-in-games/comment-page-1/#comment-2153</link>
		<dc:creator>Jakkar</dc:creator>
		<pubDate>Sat, 07 Nov 2009 02:45:36 +0000</pubDate>
		<guid isPermaLink="false">http://thereticule.com/?p=5240#comment-2153</guid>
		<description>Joe summed it up, pretty much.

Although I&#039;d like to hear your hypothesis of how to more effectively integrate religious atmosphere/tension into Assassin&#039;s Creed, a game of such minimalism and focused objectives.</description>
		<content:encoded><![CDATA[<p>Joe summed it up, pretty much.</p>
<p>Although I&#8217;d like to hear your hypothesis of how to more effectively integrate religious atmosphere/tension into Assassin&#8217;s Creed, a game of such minimalism and focused objectives.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joe!</title>
		<link>http://thereticule.com/2009/11/religion-in-games/comment-page-1/#comment-2151</link>
		<dc:creator>Joe!</dc:creator>
		<pubDate>Fri, 06 Nov 2009 21:09:18 +0000</pubDate>
		<guid isPermaLink="false">http://thereticule.com/?p=5240#comment-2151</guid>
		<description>Yes.</description>
		<content:encoded><![CDATA[<p>Yes.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
