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	<title>Comments on: Looking Back at Half-Life Uplink</title>
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	<link>http://thereticule.com/2009/10/looking-back-at-half-life-uplink/</link>
	<description>The Reticule a PC gaming website focused on innovative articles and more.</description>
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		<title>By: Tunchy</title>
		<link>http://thereticule.com/2009/10/looking-back-at-half-life-uplink/comment-page-1/#comment-2384</link>
		<dc:creator>Tunchy</dc:creator>
		<pubDate>Fri, 25 Dec 2009 10:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://thereticule.com/?p=5142#comment-2384</guid>
		<description>Just pass by to say Thanks for the article.</description>
		<content:encoded><![CDATA[<p>Just pass by to say Thanks for the article.</p>
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		<title>By: Chris Evans</title>
		<link>http://thereticule.com/2009/10/looking-back-at-half-life-uplink/comment-page-1/#comment-2168</link>
		<dc:creator>Chris Evans</dc:creator>
		<pubDate>Mon, 09 Nov 2009 17:26:10 +0000</pubDate>
		<guid isPermaLink="false">http://thereticule.com/?p=5142#comment-2168</guid>
		<description>Wow, that is some mad (but awesome) shit Jakkar :D How the hell did something like that happen?!</description>
		<content:encoded><![CDATA[<p>Wow, that is some mad (but awesome) shit Jakkar <img src='http://thereticule.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  How the hell did something like that happen?!</p>
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		<title>By: Jakkar</title>
		<link>http://thereticule.com/2009/10/looking-back-at-half-life-uplink/comment-page-1/#comment-2154</link>
		<dc:creator>Jakkar</dc:creator>
		<pubDate>Sat, 07 Nov 2009 02:51:49 +0000</pubDate>
		<guid isPermaLink="false">http://thereticule.com/?p=5142#comment-2154</guid>
		<description>Good call, Thants.

Another example is Fallout&#039;s original demo, which I inexplicably received in the mail when I was nine years old, in a huge silver envelope containing a cardboard foldout display case with a disc mounted inside. It remains the most beautiful presentation I&#039;ve ever seen a game come with, and to this day I do not know why I received it.

I&#039;ve never received anything else, and it has no return address or information on the sender.

I didn&#039;t know what post-apocalypse was until this point. I didn&#039;t have a PC for a year after receiving the demo. I fell madly in love with it when I finally entered the town of Scrapheap and stole a chaingun.

A year later, I had Fallout for christmas at far beyond the specified age rating.

To this day, it is my favourite game x.x &lt;3

.. I did like Uplink though. It seemed entirely comprised of the &#039;good bits&#039; of halflife - dark broken corridors lit by emergency lights, littered with dead scientists and with faint zombie-chitterings coming from around the corner.</description>
		<content:encoded><![CDATA[<p>Good call, Thants.</p>
<p>Another example is Fallout&#8217;s original demo, which I inexplicably received in the mail when I was nine years old, in a huge silver envelope containing a cardboard foldout display case with a disc mounted inside. It remains the most beautiful presentation I&#8217;ve ever seen a game come with, and to this day I do not know why I received it.</p>
<p>I&#8217;ve never received anything else, and it has no return address or information on the sender.</p>
<p>I didn&#8217;t know what post-apocalypse was until this point. I didn&#8217;t have a PC for a year after receiving the demo. I fell madly in love with it when I finally entered the town of Scrapheap and stole a chaingun.</p>
<p>A year later, I had Fallout for christmas at far beyond the specified age rating.</p>
<p>To this day, it is my favourite game x.x &lt;3</p>
<p>.. I did like Uplink though. It seemed entirely comprised of the &#039;good bits&#039; of halflife &#8211; dark broken corridors lit by emergency lights, littered with dead scientists and with faint zombie-chitterings coming from around the corner.</p>
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		<title>By: Greg Wild</title>
		<link>http://thereticule.com/2009/10/looking-back-at-half-life-uplink/comment-page-1/#comment-2122</link>
		<dc:creator>Greg Wild</dc:creator>
		<pubDate>Sun, 01 Nov 2009 22:33:53 +0000</pubDate>
		<guid isPermaLink="false">http://thereticule.com/?p=5142#comment-2122</guid>
		<description>Nope, the Starcraft demo was self-contained, acting as a Prologue to the full game.</description>
		<content:encoded><![CDATA[<p>Nope, the Starcraft demo was self-contained, acting as a Prologue to the full game.</p>
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		<title>By: Apocalypso</title>
		<link>http://thereticule.com/2009/10/looking-back-at-half-life-uplink/comment-page-1/#comment-2107</link>
		<dc:creator>Apocalypso</dc:creator>
		<pubDate>Sat, 31 Oct 2009 20:04:28 +0000</pubDate>
		<guid isPermaLink="false">http://thereticule.com/?p=5142#comment-2107</guid>
		<description>I remember playing Uplink actually, back in 1999 or so. I got it off of a NAG magazine coverdisk. It basically put all the best bits of the game into one demo. Pretty cool. I liked being able to get on with shooting those soldiers, unlike in the full version, where I had to wait a few levels.</description>
		<content:encoded><![CDATA[<p>I remember playing Uplink actually, back in 1999 or so. I got it off of a NAG magazine coverdisk. It basically put all the best bits of the game into one demo. Pretty cool. I liked being able to get on with shooting those soldiers, unlike in the full version, where I had to wait a few levels.</p>
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		<title>By: Thants</title>
		<link>http://thereticule.com/2009/10/looking-back-at-half-life-uplink/comment-page-1/#comment-2099</link>
		<dc:creator>Thants</dc:creator>
		<pubDate>Sat, 31 Oct 2009 03:20:13 +0000</pubDate>
		<guid isPermaLink="false">http://thereticule.com/?p=5142#comment-2099</guid>
		<description>The Fallout demo was like this. It was a single self-contained town, with it&#039;s own story-line about two rival gangs. It was great. I remember playing it over and over at the time.</description>
		<content:encoded><![CDATA[<p>The Fallout demo was like this. It was a single self-contained town, with it&#8217;s own story-line about two rival gangs. It was great. I remember playing it over and over at the time.</p>
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		<title>By: kupocake</title>
		<link>http://thereticule.com/2009/10/looking-back-at-half-life-uplink/comment-page-1/#comment-2097</link>
		<dc:creator>kupocake</dc:creator>
		<pubDate>Sat, 31 Oct 2009 01:51:18 +0000</pubDate>
		<guid isPermaLink="false">http://thereticule.com/?p=5142#comment-2097</guid>
		<description>Half-Life was released back in the days when my P133 was on its last legs and I was an avid reader of UK PC gaming magazine PCZone. I wasn&#039;t a huge FPS fan at the time, but I took notice of the high review scores for the game amongst the now quaint debate of &#039;Quake 2 or Unreal?&#039; and waited patiently for the demo to appear on the cover disk.

Unfortunately, I can&#039;t have been the only one interested in the damned thing. Getting the cover-disk issue back months later, I prised the jewel case off the front cover and found no CD inside! Bastards!

Of course, my P133 was probably not up to the task anyway, and I got to play it when I got the shiny new Pentium III with a bunch of such demos. The friendly AI sealed the deal for me: FPS games just hadn&#039;t interested me until they started putting non-antagonists in. I must have replayed the bit where you round the shipping crates and find the HECU about to execute scientists innumerable times before I&#039;d saved as many as possible. It didn&#039;t matter that they had zero function in the world after that. Saving them was reward enough!</description>
		<content:encoded><![CDATA[<p>Half-Life was released back in the days when my P133 was on its last legs and I was an avid reader of UK PC gaming magazine PCZone. I wasn&#8217;t a huge FPS fan at the time, but I took notice of the high review scores for the game amongst the now quaint debate of &#8216;Quake 2 or Unreal?&#8217; and waited patiently for the demo to appear on the cover disk.</p>
<p>Unfortunately, I can&#8217;t have been the only one interested in the damned thing. Getting the cover-disk issue back months later, I prised the jewel case off the front cover and found no CD inside! Bastards!</p>
<p>Of course, my P133 was probably not up to the task anyway, and I got to play it when I got the shiny new Pentium III with a bunch of such demos. The friendly AI sealed the deal for me: FPS games just hadn&#8217;t interested me until they started putting non-antagonists in. I must have replayed the bit where you round the shipping crates and find the HECU about to execute scientists innumerable times before I&#8217;d saved as many as possible. It didn&#8217;t matter that they had zero function in the world after that. Saving them was reward enough!</p>
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		<title>By: Chris Evans</title>
		<link>http://thereticule.com/2009/10/looking-back-at-half-life-uplink/comment-page-1/#comment-2068</link>
		<dc:creator>Chris Evans</dc:creator>
		<pubDate>Fri, 30 Oct 2009 14:53:17 +0000</pubDate>
		<guid isPermaLink="false">http://thereticule.com/?p=5142#comment-2068</guid>
		<description>Haha that sounds great Ross that you went out to get the game the next day :D I remember having the demo disc lying on my computer desk for quite a while before I loaded it up, I was wary of the game because I thought it was an 18. Shocking!
---
What was The Path demo like Jaz? I only played the full version of the game so haven&#039;t seen it.
---
Wasn&#039;t the Starcraft demo just some early levels from the main game Greg? Honestly can&#039;t say I remember it in too much detail really!</description>
		<content:encoded><![CDATA[<p>Haha that sounds great Ross that you went out to get the game the next day <img src='http://thereticule.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  I remember having the demo disc lying on my computer desk for quite a while before I loaded it up, I was wary of the game because I thought it was an 18. Shocking!<br />
&#8212;<br />
What was The Path demo like Jaz? I only played the full version of the game so haven&#8217;t seen it.<br />
&#8212;<br />
Wasn&#8217;t the Starcraft demo just some early levels from the main game Greg? Honestly can&#8217;t say I remember it in too much detail really!</p>
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		<title>By: Greg Wild</title>
		<link>http://thereticule.com/2009/10/looking-back-at-half-life-uplink/comment-page-1/#comment-2061</link>
		<dc:creator>Greg Wild</dc:creator>
		<pubDate>Thu, 29 Oct 2009 22:40:58 +0000</pubDate>
		<guid isPermaLink="false">http://thereticule.com/?p=5142#comment-2061</guid>
		<description>I do miss demos like this. The Starcraft demo was a particular highlight for me years ago, and to this day I don&#039;t think that one (or indeed, Uplink) has been topped.</description>
		<content:encoded><![CDATA[<p>I do miss demos like this. The Starcraft demo was a particular highlight for me years ago, and to this day I don&#8217;t think that one (or indeed, Uplink) has been topped.</p>
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		<title>By: Jazmeister</title>
		<link>http://thereticule.com/2009/10/looking-back-at-half-life-uplink/comment-page-1/#comment-2060</link>
		<dc:creator>Jazmeister</dc:creator>
		<pubDate>Thu, 29 Oct 2009 21:59:08 +0000</pubDate>
		<guid isPermaLink="false">http://thereticule.com/?p=5142#comment-2060</guid>
		<description>I played this ages after HL and it&#039;s great that it had that hook. New content is always good.

You could argue that The Path tried to do the same thing, but without the main hooks of the game itself.</description>
		<content:encoded><![CDATA[<p>I played this ages after HL and it&#8217;s great that it had that hook. New content is always good.</p>
<p>You could argue that The Path tried to do the same thing, but without the main hooks of the game itself.</p>
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