Archive | September, 2009

Wolfenstein – The Verdict

It must be a little annoying to be a German in the modern day.

The usual place to begin when characterising an antagonist, according to the American media especially (although I admit it is not exclusive to them) is Europe. Depending on exactly what kind of villain they want will depend on where they look, but the top two choices are England and Germany. Depending on the current global climate, the prevalence of each choice will swing one way and then another.

That said, Nazis seem to never go out of style.

Wolfenstein is a game that takes every single Nazi stereotype and crams it into one game; from the Thule Society to busty blonde assassins, this game has it all. There’s even the odd Nazi zombie and jet-pack trooper. Oh, and a blimp.

That’s Wolfenstein in a nutshell really. The very first Wolfenstein was a game where you shot Nazis, hundreds of them, for essentially no reason other than Nazis are clearly very evil. While there was an arguable plot, it was so thin as to be irrelevant. Raven have learned a little over the years, but still the game boils down to shooting Nazis in the face because they are Nazis.

To be fair, this iteration does have a distinct plot. You play the Polish-American super spy William Blaskowicz, a name that is made even more ludicrous when shorted to his nickname, B.J. Apparently following on from the now dusty Return to Castle Wolfenstein, Billy has been sent to the obscure German town of Isenstadt to help the local resistance bump off a particularly irritating Nazi General. Your arrival at this town is where the game begins.

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The plot is actually quite entertaining, if taken in the proper context. If you come into Wolfenstein expecting a nuanced and deep plot á la Bioshock then you are, quite frankly, a fool who is about to be very disappointed. Wolfenstein is a B-Movie, harnessing everything you expect of a movie let loose upon on the Nazi related myths, dialled up to eleven and shoved into a game. It’s cliché, it telegraphs some key plot points very early on, a little generic, but ultimately very entertaining.

The reason all these strange and intriguing myths have built up around Nazism, the Thule Society and other alleged links to the occult, are precisely because they have a certain dramatic quality that, when coupled with what we know to be true about the Nazis, makes them compelling villains. My brain can never truly comprehend the horror of the Holocaust, the millions of dead for no rational reason, but give me people tapping mystical energies for the means to win a war and become gods and that’s something I can get behind. Not very historical, and it’s certainly not going to win any prizes for it’s treatment of the true horrors of war, but this is a game for entertainment. The occult is a much easier thing to make entertaining than attempted genocide.

This may sound a little like Wolfenstein is a bit lazy in its design, but that’s not strictly true. The story is a bit weak, a bit safe and generic, but on the other hand it is in no way convoluted. It serves as a gentle hand to guide you through the various missions and set-pieces the game has to offer, a strange pre-GPS GPS to usher you through the open world aspect.

It was the open world that made me decide I liked Wolfenstein. It can be best described as a condensed version of the Far Cry 2 model. You get missions elsewhere on the map, you go from A to B while occasionally visiting a gun shop on the way, and the enemies respawn each time you do this. In Far Cry, the respawning enemies was a massive frustration because the commute between missions was so vast, stopping at every intersection to have a gunfight with some locals and then breaking out the socket set to beat your car back into working order. Wolfenstein avoids this by having a nicely compacted world, traversable in five or ten minutes, meaning that while you may get somewhat irked about having to run from your briefing to your mission you won’t be fed up of it by the end. You might not enjoy it, but it won’t actively detract from the game.

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I found it hard to find anything that would actively detract from the game, to be honest. My one gripe might be that, difficulty wise, the game is a little on the easy side, until the very end where it becomes far too hard for my liking. This is largely down to the magical powers you accrue throughout the course of the game, some of which get a little broken as you upgrade them.

Allow me to illustrate. Of your four powers, the shield is by far the best. When you first acquire it, it’s soul purpose is to melt bullets aimed at your squishy bits, giving you time to pick off the vile villains at a leisurely pace. Its one weakness is that it does not stop flesh, meaning mêlée centric enemies can still charge right up and beat your face in. This flaw is, however, completely undone with the second upgrade, which causes the shield to disintegrate most enemies who touch it. It’s a very cool effect, but it also borders on being a win button.

There’s a fine line that developers need to walk when balancing supernatural powers inside games, and it is never done correctly. The player has to feel powerful, but also maintain some challenge to the game. Most developers come down on the side of challenge, which somewhat detracts from the purpose of having supernatural powers in the first place. Raven have come down on the side of power, but that has made the game easier and there’s no getting away from that. The difficult thing is deciding whether that’s a bad thing or not.

In my opinion, the powerful feeling Wolfenstein provides works well in context. I must stress how important it is to go into this game in the right way. Its B-Movie nature perfectly suits the gung-ho madness that the powers provoke. Things explode, you fire billions of bullets at faceless enemies, and the whole time you are thinking that Wolfenstein is an Action Game that feeds on the Die Hard definition of the word ‘action’.

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The game has a few problems. The deliciously gory bullet wounds are a blink and you’ll miss it affair, vanishing after less than a second in some instances. The toughness of the enemies is very strange, with the first cultist enemy being more dangerous than the crack warrior women who turn up much later. The roster of weapons is relatively small. You could guess the endgame twist after only ten minutes of play. The final boss is monstrously hard and frustrating. The mouse sensitivity is a bit weird at times. The manual lists Xbox controls first. I could go on.

But I won’t.

The problems, for the most part, are minor. When listed like that they seem a lot more numerous than they are, and they are much less noticeable in game. When it comes right down to it, there is a simple question that will reveal whether you will like this game: Do you like action movies? If the answer is yes, you will like Wolfenstein. If you are more of the serious cinema sort of person, you might find Raven’s latest offering a little… dry.

Bang Bang Mein Herr

Bang Bang Mein Herr

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FIFA 10 – Demo Impressions

FIFA10Demo 2009-09-14 19-56-47-19

I’ll be honest from the off, I started the FIFA 10 demo expecting to be disappointed. For all the talk about how the series has drastically improved over the past couple of years I was skeptical of what the new version was going to be like. I played theFIFA 09 demo last year after getting caught up in the hype surrounding the game, it left a bad taste in my mouth and I quickly turned back to ProEvo. This year I finished playing the demo with a broad grin stuck on my face.

It is a small demo in some ways, you can only play a ten-minute exhibition match with a variety of top European teams (plus Chicago Fire) inWembley Stadium, but, you can play as many times as you like and your stats are recorded in the widget on the menu screen. You get a small amount of information on the new and improved game modes such as the enhanced ‘Be a Pro’ mode which now covers both club and country and ‘The Season’ which lets you play through a full season of domestic and continental games without the hassle of handling team finances or training.

FIFA10Demo 2009-09-14 20-17-56-29

The matches though are where FIFA 10 shines, it feels much better than the clunky FIFA 09 demo from last year. I think it is fair to say the new fangled 360 degree player movement is the main factor in this. Why it has taken so long for full 360 player movement to be introduced I don’t know, regardless player control is a much more dynamic and fluid experience that it has been in any other football game I have played.

Even when Barcelona were trouncing my Bayern Munich side 3-0 I still enjoyed it, and after lowering the difficulty and thumping Olympic Marseilles 4-0 with Chicago Fire I knew that this game had finally come good on the PC. I do fear that the high-defconsole versions of the game will provide a better experience, but I am looking forward to what the full game has to offer. Judging from the main menu there will be a lot to play around with and right now, I cannot wait.

FIFA10Demo 2009-09-14 20-07-37-42

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Majesty 2 – The Verdict

It all seems so quaint. There you are happily building up your village, nurturing a few chosen heroes to become favoured lords of the land, chirpily following the commands of a faux Sean Connery and… Oh GOD, “a plague of rats upon thee!” the game roars at you. “Defend thine kingdom from my veritable flock of serpentine dragon kin ye weedy effeminate whelp!” All the while zombies from your own darn graveyard are nibbling away at your towers. And wizard brains.

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Game Diary – Champions Online – The Razor Winds of Canada

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This is part two of my ongoing series of diaries from the world of Champions Online, written in character as The Exclamation.  This week, fresh from his victory over the Qularr, Ex is sent to Canada to help the armoured mounties defeat a strange zombie invasion brought about by a sudden and dangerous storm.  He is not amused.

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Reticompo – Aion Beta Keys

Aion
What’s that Lassie? We have 15 Aion EU beta keys to give away? To the first fifteen people who email us via this link? And they should hurry as it’s first come first served and they expire on the 13th? But we’ll be updating this post when they’ve all gone? And that there’s far too many questions in this blog post? No, we don’t care about some kid trapped down the well. We’re busy downloading the client. GO!

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AaaaaAAaaaAAAaaAAAAaAAAAA!!! – A Reckless Disregard for Gravity – The Verdict

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I never thought I’d really enjoy a game devoted to jumping off things, but AaaaaAAaaaAAAaaAAAAaAAAAA!!! has managed to persuade me otherwise.

For those of you that haven’t heard of AaaaaAAaaaAAAaaAAAAaAAAAA!!!, the main premise is that you base jump from the top of a strangely colourful skyline Read the full story

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Insanely Twisted Shadow Planet Interview

I recently stumbled accross Insanely Twisted Shadow Planet a game being developed by Canadian film animator Michel Gagne and Joe Olson at Fuelcell. I thought the game looked amazing and decided to pose some questions to Michel and Joe. The results, well you can see them below! Read the full story

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Game Diary – Champions Online – Introduction

exclamation

The following article is the first part of a series of diaries coming from the world of Champions Online, written in character or course.  There may even be the odd comic in the future.

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Years ago my parents bought what was at the time a new PC, it came with a few freebies, one of the best was Battlezone a game which mixed first-person combat elements with base control and resource management normally found in real-time strategy games.

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