GameTrailers have two minutes of Bioshock 2 footage, you can find the video after the cut. You can see the Big Sister antagonist, some splicers and a brief bit of under water action. I like the look of it, do you?
Posted on 10 April 2009.
GameTrailers have two minutes of Bioshock 2 footage, you can find the video after the cut. You can see the Big Sister antagonist, some splicers and a brief bit of under water action. I like the look of it, do you?
Posted in NewsComments (7)
Posted on 09 April 2009.
The demo for the upcoming release of Braid was put online earlier than intended by GamersGate today. The demo for Jonathan Blow’s indie game was meant to go online tomorow, the same day as the full game was made available accross a variety of sites .
Posted in Indie Games, NewsComments (0)
Posted on 08 April 2009.
It has been a while since we talked about Overgrowth here on The Reticule, the good news is that developers Wolfire Games have made a lot of progress with the game in recent months. After the break I catch up briefly with John from Wolfire and show off some very nice images from the game.
Posted in Indie Games, NewsComments (0)
Posted on 08 April 2009.
Stardock have updated their digital distribution platform Impulse to what they call Phase 3. This new update to Impulse has has five main features that Stardock think will make the program more appealing to both PC users and publishers. Read on for more details.
Posted in NewsComments (4)
Posted on 06 April 2009.
New details of 2K Marin’s Bioshock 2 have emerged in the latest issue of PC Gamer UK. Tom Francis visited the team developing the sequel to Ken Levine’s original game and emerged with a diving suit full of information. Hit the jump to get the low-down on the game.
Posted in NewsComments (4)
Posted on 06 April 2009.
I am well known amongst my peers for enjoying movies of questionable artistic merit. I’ll admit it right now, I even enjoyed watching Doom. I think it’s important to watch the odd “stupid” film from time to time, to satisfy the more basic and juvenile parts of the human brain which, for men, seems to mean EXPLOSIONS.
As a result, I am quite forgiving when it comes to ridiculous films full of stupid Kung Fu, explosions and gun play, and that can carry over to games. WANTED was a daft film that was marketed almost exclusively on Angelina Jolie getting nekkid at various points and the laughable bullet-curve gimmick, but I liked it. However, with the film having spawned a game, are we in for yet more movie inspired dross or something a little more Riddick-like in its design, i.e. something halfway decent.
I’ll get my biggest problem with the game out the way right now, and it is a pretty big one. WANTED: Weapons of Fate costs round about £30, which is about PC game price, but only lasts for four hours. In my last review I was quite harsh on the length of the Red Alert 3 expansion, but that was negated by its budget pricing, WANTED doesn’t have that fall back. WANTED is marketed at a standard price but is only half as long as it should be. It is, as a fellow reticuleer pointed out to me, only a little bit longer than the film that spawned it. This is ridiculous and an insult to gamers.
The biggest reason this annoys me? WANTED is so damn fun.
From the get go, WANTED taps into the bit of your brain that enjoys Jean-Claude Van Damme movies, the bit that made you buy Stranglehold, or watch the Matrix sequels even though they were rubbish. It drops you into an action film setting and says “Go on, fill your boots”. It presents you with explosive barrels, expendable foes, killcams and all manner of over the top madness, and it works. The gameplay is heavily repetitive, consisting mostly of sliding into cover and popping off a few rounds, but it never really feels dull.
Like all action films, the bulk of the experience comes from getting a cool kill, and if you’ve ever watched a Seagal film you’ll know the sort of things I mean. Yes, it’s perfectly acceptable to hide behind a nearby door frame and dispatch your enemy with a head shot, but wouldn’t it be cooler to sprint round the corner, vault your opponent’s cover and stab him in the testicles? I think we both know the answer to that, hmm?
However, explosions and nut-stabs aren’t the only thing you’ll find in an action movie/game thing, there has to be a plot to drive the carnage, and WANTED doesn’t disappoint. Well, it disappoints in substance, but it does have a plot. Happily, it’s a new story and not a retelling of the film, unlike most licensed games, and that allows it to free itself up a bit. This is both a blessing and a curse, however, as although the story is original and fresh it isn’t given enough time to mature. As a result, characterisation and motivation often feels stunted and incomplete.
The abridged plot does have a saving grace thought. The voice acting is outstanding, combining a couple of actors from the film (including Terrence Stamp) with voice acting royalty like Tom Kane and Peter Stormare. The result is a situation where it is impossible to tell whether the developers managed to grab hold of the actor from the film or not, which is exactly how it should be. It gives the game some cohesion with the film, and allows it to function as a legitimate sequel.
It’s a shame then that the game is so unbearably short. It’s good, simple fun that could have been another nail out of the coffin of licensed games. In a way, it sort of achieves this anyway, but it just doesn’t quite have the same impact. Given some extra time to expand the storyline to the minimum requirement of eight hours would have benefited the game enormously, and resulted in a better score, but four hours just isn’t good enough.
It’s the ties that come with a license that brings the game down, I think. The story could certainly survive being extended, but doing so would add to the development length, making it less likely the game would release anywhere near the DVD release of the movie. Licensed properties must, by definition, cash in off the back of the main product, which clearly impedes development. Still, whichever way you look at it, WANTED is at least a step in the right direction.
Also, the generic enemies look quite a bit like chavs with their hoodies. Nothing like nut-stabbing the White Lightning brigade to earn some points with me.
Posted in Featured, ReviewComments (2)
Posted on 03 April 2009.
Valve’s Greg Cherlin has revealed over on the Team Fortress 2 blog that the Sniper will be the next class to get a major update. The Sniper update is going to be one of the largest TF2 updates so far. Read the full story
Posted in NewsComments (11)
Posted on 01 April 2009.
I mentioned, weeks ago now, that a free-to-play and browser based Zork game was in production. Well, now it’s ready for you to play! I’ve given it a brief playthrough and it seems decent enough.
By the admission of the development team, this is not a hardcore Zork adventure. What Legends is, however, is a nice casual game that can slot into any free time you have. You seem to get 30 action points a day, which is rather a lot I think, with which to expore the strange and beautiful world of Zork. Best of all, though, is that unlike a great many other browser games I’ve played Legends has an onscreen tutorial to introduce you to whatever it is you are supposed to do. It plays like your typical browser RPG but with pretty pictures, decent writing, and a battle screen that slowly unveils how you’re doing so that the battles have a little more impact than BAM! – text. All in all, pretty decent.
You can give it a go here. Look me up, I’m playing as Tybald Praun.
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Last Updated: 30 July 2010
Years ago my parents bought what was at the time a new PC, it came with a few freebies, one of the best was Battlezone a game which mixed first-person combat elements with base control and resource management normally found in real-time strategy games.
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