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	<title>Comments on: Looking a Beast in the Mouth: An Interview with Mike Patton</title>
	<atom:link href="http://thereticule.com/2008/12/looking-a-beast-in-the-mouth-an-interview-with-mike-patton/feed/" rel="self" type="application/rss+xml" />
	<link>http://thereticule.com/2008/12/looking-a-beast-in-the-mouth-an-interview-with-mike-patton/</link>
	<description>The Reticule a PC gaming website focused on innovative articles and more.</description>
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		<title>By: heyo</title>
		<link>http://thereticule.com/2008/12/looking-a-beast-in-the-mouth-an-interview-with-mike-patton/comment-page-1/#comment-1070</link>
		<dc:creator>heyo</dc:creator>
		<pubDate>Thu, 07 May 2009 17:38:42 +0000</pubDate>
		<guid isPermaLink="false">http://thereticule.com/?p=424#comment-1070</guid>
		<description>stalinsghost, why would you make a comment that&#039;s just quoting what patton said and then rewording it to call it a good point? isn&#039;t that not a comment at all, but bullsht?</description>
		<content:encoded><![CDATA[<p>stalinsghost, why would you make a comment that&#8217;s just quoting what patton said and then rewording it to call it a good point? isn&#8217;t that not a comment at all, but bullsht?</p>
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		<title>By: New Mike Patton Interview with The Reticule Gamers Blog &#124; stubbadub - News about WoM, Ipecac, Mr Bungle &#38; related bands &#38; musicians</title>
		<link>http://thereticule.com/2008/12/looking-a-beast-in-the-mouth-an-interview-with-mike-patton/comment-page-1/#comment-162</link>
		<dc:creator>New Mike Patton Interview with The Reticule Gamers Blog &#124; stubbadub - News about WoM, Ipecac, Mr Bungle &#38; related bands &#38; musicians</dc:creator>
		<pubDate>Thu, 11 Dec 2008 09:59:34 +0000</pubDate>
		<guid isPermaLink="false">http://thereticule.com/?p=424#comment-162</guid>
		<description>[...] Lots of info on Mike&#8217;s recent forray in to games voice acting.  [...]</description>
		<content:encoded><![CDATA[<p>[...] Lots of info on Mike&#8217;s recent forray in to games voice acting.  [...]</p>
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		<title>By: The Sunday Papers &#124; Rock, Paper, Shotgun</title>
		<link>http://thereticule.com/2008/12/looking-a-beast-in-the-mouth-an-interview-with-mike-patton/comment-page-1/#comment-125</link>
		<dc:creator>The Sunday Papers &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Sun, 07 Dec 2008 11:25:33 +0000</pubDate>
		<guid isPermaLink="false">http://thereticule.com/?p=424#comment-125</guid>
		<description>[...] groupblog The Reticule has made us a little jealous. They scored an interview with Mike &#8220;Faith No More/Mr Bungle/MIKE PATTON!&#124;&#8221; Patton about his recent load of voice-work for videogames. What does it feel like to be a growling zombie? [...]</description>
		<content:encoded><![CDATA[<p>[...] groupblog The Reticule has made us a little jealous. They scored an interview with Mike &#8220;Faith No More/Mr Bungle/MIKE PATTON!|&#8221; Patton about his recent load of voice-work for videogames. What does it feel like to be a growling zombie? [...]</p>
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		<title>By: StalinsGhost</title>
		<link>http://thereticule.com/2008/12/looking-a-beast-in-the-mouth-an-interview-with-mike-patton/comment-page-1/#comment-105</link>
		<dc:creator>StalinsGhost</dc:creator>
		<pubDate>Wed, 03 Dec 2008 19:00:32 +0000</pubDate>
		<guid isPermaLink="false">http://thereticule.com/?p=424#comment-105</guid>
		<description>Glad you liked it :)

It&#039;s one of the woes of being amateur journo&#039;s that our interviews are E-mail based - and perhaps a little too obviously so. We&#039;ll be working a little more on suspending disbelief in the future maybe :D</description>
		<content:encoded><![CDATA[<p>Glad you liked it <img src='http://thereticule.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>It&#8217;s one of the woes of being amateur journo&#8217;s that our interviews are E-mail based &#8211; and perhaps a little too obviously so. We&#8217;ll be working a little more on suspending disbelief in the future maybe <img src='http://thereticule.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Nuyan</title>
		<link>http://thereticule.com/2008/12/looking-a-beast-in-the-mouth-an-interview-with-mike-patton/comment-page-1/#comment-104</link>
		<dc:creator>Nuyan</dc:creator>
		<pubDate>Wed, 03 Dec 2008 17:33:41 +0000</pubDate>
		<guid isPermaLink="false">http://thereticule.com/?p=424#comment-104</guid>
		<description>Nice stuff. Very interesting person. You can see the interview is done by email, but that&#039;s unavoidable I guess, wouldn&#039;t have mind a second question into some of the topics that were touched.</description>
		<content:encoded><![CDATA[<p>Nice stuff. Very interesting person. You can see the interview is done by email, but that&#8217;s unavoidable I guess, wouldn&#8217;t have mind a second question into some of the topics that were touched.</p>
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		<title>By: StalinsGhost</title>
		<link>http://thereticule.com/2008/12/looking-a-beast-in-the-mouth-an-interview-with-mike-patton/comment-page-1/#comment-103</link>
		<dc:creator>StalinsGhost</dc:creator>
		<pubDate>Wed, 03 Dec 2008 17:19:36 +0000</pubDate>
		<guid isPermaLink="false">http://thereticule.com/?p=424#comment-103</guid>
		<description>Great interview :)

&quot;My interest in games is just a hobby, an escape. Music is my job, my career. Innovation is very important to me just to keep my interest. I bore easily. I enjoy challenges.&quot;

Definitely a good point. Games are certainly best when they offer you challenges that tax the mind, but don&#039;t irritate. Thinking back, it&#039;s why World of Goo works so well. Each level is a new challenge, building on previous experience, to reach new heights.

----

&quot;Yes, I have spoken to some people about it and started one that was aborted. I’m sure it will happen at some point&quot;

Definitely can&#039;t wait to see if this ever happens! For now I suppose playing some of his stuff on Audiosurf will have to suffice. I&#039;d add at this point, a lot of it is highly interesting on Audiosurf :P

----

His point on the quality of voice work is definitely a relevant one. Sometimes you just don&#039;t need it. Others you do - and when you do, you need to invest in the right people. Fallout 3&#039;s probably a good example. There&#039;s some good work in there, but quite a lot not-so-good.</description>
		<content:encoded><![CDATA[<p>Great interview <img src='http://thereticule.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>&#8220;My interest in games is just a hobby, an escape. Music is my job, my career. Innovation is very important to me just to keep my interest. I bore easily. I enjoy challenges.&#8221;</p>
<p>Definitely a good point. Games are certainly best when they offer you challenges that tax the mind, but don&#8217;t irritate. Thinking back, it&#8217;s why World of Goo works so well. Each level is a new challenge, building on previous experience, to reach new heights.</p>
<p>&#8212;-</p>
<p>&#8220;Yes, I have spoken to some people about it and started one that was aborted. I’m sure it will happen at some point&#8221;</p>
<p>Definitely can&#8217;t wait to see if this ever happens! For now I suppose playing some of his stuff on Audiosurf will have to suffice. I&#8217;d add at this point, a lot of it is highly interesting on Audiosurf <img src='http://thereticule.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>&#8212;-</p>
<p>His point on the quality of voice work is definitely a relevant one. Sometimes you just don&#8217;t need it. Others you do &#8211; and when you do, you need to invest in the right people. Fallout 3&#8217;s probably a good example. There&#8217;s some good work in there, but quite a lot not-so-good.</p>
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