Crayons at the Ready!

Good news for anyone who has already preordered Crayon Physics Deluxe. For everyone who preordered the game (or preorders) before the 3rd of January the game will be sitting snugly in your inbox on the 4th. For everyone else it’ll be released to the public on the 7th. Apparently there’s also an iPhone version in [...]

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The Songs that Defined 2008 (And How I Can Tenuously Link Them To PC Games)

It’s New Year’s Eve, and, as usual, I’m stuck in a house devoid of people my own age, in a city devoid of people my own age I know, so I will just cradle a beer and watch Jools Holland tonight. However, tomorrow is a brave new day in a brave new year, and so [...]

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The Majesty of Colours

Just a quicky about a little pixel game I was shown yesterday. It’s called The Majesty of Colours (although they spell it wrong, the basts), and it’s an alternate ending based game in a similar vein to I wish I were the Moon, where doing one or more things results in an ending. The setup [...]

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Dinosaurs and boobs

I play Far Cry 2 because I can shoot dudes in the face with the gun of my liking. That’s manly, I tell myself. Humanity has not yet produced a ring large enough for the new, ultra-fashionable centimeter-wide piercings from which the gooey essence of mercenary erupts. I then stomp them in the face, just [...]

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Incredible Steam Sale!

I strongly recommend everyone takes a look at Steam sometime before the 2nd of January. They’re doing a cheap game bonanza. Excellent!
The Valve complete pack is just £40 for example. It’s a steal!
http://store.steampowered.com/holidaysale

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Parsed Masters: XCOM: Terror From The Deep

This sequence of letters was originally mailed to the Duchess of York and returned unopened. It’s also been on my blog. Apologies for the formatting, I’m too lazy and incompetent to fix it.
XCOM: Terror From The Deep is almost certainly my favourite game of all time. Released by Microprose in 1995, the sequel to UFO: [...]

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2D Boy Interview – Part Two

Well we promised it! We’ve got more 2D Boy interview goodness for you all today [first part here], and though I fully expect you’re all busy eating, opening, and arguing with the grandparents and/or in-laws while drunk on Scotch (or is that just me?), I’m sure you’ll enjoy reading part 2 of our mammoth interview [...]

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2D Boy Interview – Part One

2D Boy is literally just Kyle Gabler and Ron Carmel, these two amazing game developers created the indie hit, World of Goo.
Recently, we here at The Reticule got the chance to pose some questions to Kyle and Ron. Or, to be more accurate, we crushed them under a veritable cavalcade of questions. Now [...]

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